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Info |
Posted by: Quinch
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Location: King's Row
Contact: Indigo
Minimum Level: 0
Indoor: Yes
Difficulty: 3/5
Story Arc: Melvin and the Mysterious Malta Group
Description:
Indigo: Crimson and I need your help with something important. Our 'Friends' have kidnapped someone, a contact of ours though he didn't know it. Our contact's abduction caught us by surprise, which is a bad enough, but if our 'Friends' figure out he's associated with us, well, it could get bad. We think our contact is still alive, but if Crimson or I were to make a move to save this someone, it could tip off our 'Friends' to how much he might actually know. In which case, he wouldn't be alive for much longer. Now, like a lot of these kinds of things, I can't tell you much about who this person is, why he was taken, or how much he might know. It's safer that way. I can tell you that if you can't rescue this particular someone, he won't survive for very long in our 'Friends' care.
When events like this start, they usually carry through to a potentially nasty end,. This could be the start of a chain of events with a very tragic ending unless you can save that man.
{ACCEPT}
Thank you, $hero. The first thing to do is to go and meet with Crimson in person. He's be following the situation closely, and has been working on cover fictions.
I know we ask for a lot of trust from you, $hero, and I'm very glad you've been willing to give us that trust. This is one of those situations where the less we tell you, the better for everyone. Of course, if you pay attention and learn to read between the lines a bit, you could learn a lot about what's going on here.
Maybe even a bit too much.
{BRIEFING BY CRIMSON}
I'm glad you've agreed to help us on this one, $hero. I'm sure Indigo told you that we can't give you a lot of background on this operation, but I'll tell you what I can, outline the plan, and send you on the way.
First thing, the man you're looking to rescue is named Melvin Langley. Secondly, he's been grabbed by the Knives of Artemis. And finally, we think he's being held in a warehouse out in Kings Row.
I hope you understand that from the moment you start this you're going to be operating in dangerous territory. You're going up against some bad people with no compuctions about silencing anyone who crosses them. And I hope you can find Melvin. He doesn't deserve to have this happen to him.
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| Writeup |
Environment: Warehouse
Enemies: Knives of Artemis
Win conditions:
Defeat All
Click "Melvin Langley's Laptop"
Notable objects:
Sister Helena
[mission boss]
Paradox Black Alpha
[mission boss]
Melvin Langley's Laptop
[glowy; desk w/ laptop]
[clue : Melvin Langley's laptop | Though you didn't find Melvin Langley himself, you did find what appears to be his personal laptop. There are notes about what he was working on when he was abducted. It appears he was researching the Might for Right act of the 1950's and 60's.
'Might for Right Act - Passed 1956, declared unconstitutional 1967.
The act was written as a special case draft for meta-human American civilians.
Intelligence community feared 'Meta-Gap' between Eastern/Western powers. Weird thing, though. Records show a lot of people drafted, but I can't find many service records in the military. Intelligence community?
Records show lot of agents MIA or KA years 1948-56. Right before Might for Right. Then, major intelligence turn-around Might for Right at work?]
Mission notes: A clear-all in disguise and full of Knives, the tankers and scrappers will probably have trouble with the ubiquitous caltrops. Two mission bosses, one Malta and one Artemis. |
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