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The Final Task Force in the Shadow Shard, Faathim the Kind's Task Force reminds me of Numina at times; a bunch of zones, and a bunch of different groups of enemies.
The TF contact is Faathim, so you'll be going back and forth from the middle of the Chantry a lot. Therefore, it would be beneficial to have a teleporter/flier, just like most of the other Shard Task Forces. 22 missions long, but only about 16 of them are real missions. There are 6 of just deliveries, at the end of the TF. Also, be aware that there are 5 Arch-Villains in this Task Force: Malaise and Mother Mayhem of the Preatorians, Nemesis? of the Nemesis group, Baphomet of the Circle of Thorns, and Lanaru the Mad, of the rularuu.
Note: S.P. equals Storm Palace, the final Shard zone. Also, any zone listed other than the Chantry and Storm Palace are random. The zones listed are just the ones my team went to.
1. Defeat all Rularuu in first cave (Chantry)
2. Defeat all Rularuu in second cave (Chantry)
3. Defeat all Rularuu in third cave (Chantry)
-> 4 unknown captives
4. Defeat Malaise and activate key (Storm Palace)
-> 4 keys to activate (Simultaneous, Praetorians)
5. Defeat Mother Mayhem and activate key (S.P.)
-> 4 keys to activate (Simultaneous, Praetorans)
6. Defeat Nemesis Army and activate key (S.P.)
-> 4 keys to activate (Simultaneous, Nemesis)
7. Defeat Nemesis? and activate key (S.P.)
-> 4 keys to activate (Simultaneous, Nemesis and Rikti)
8. Defeat Rikti and activate key of fury (S.P.)
-> 4 keys to activate (Simultaneous, Rikti and Knives of Artimus)
Note: Although most of these aren't kill all, it's really not worth it to try and stealth, especially considering the stealth nerfs that make one visible when they click on a glowie. Therefore, I would recommend just killing all.
9. Defeat Rikti and activate key of destruction (S.P.)
-> 4 keystones? (Kill all, Rikti and Malta)
10. Find Key of Destruction (Skyway)
-> Find key of destruction (Kill all, Malta and Knives of Artimus)
11. Speak with Azuria (Atlas)
12. Find Key of Madness (Talos)
-> Key of madness (Only need the glowie, Circle of Thorns)
13. Speak with Azuria (Atlas)
14. Defeat Baphomet and get key (board Train)
-> (Circle of Thorns. Baphomet is usually in the middle area.)
Note: missions 15-21 are just deliveries in Storm Palace. Since the 22nd mission is also in S.P., everybody should go into the zone. Only one person needs to do the actual 'go and click'. The 22nd mission door is in the Storm Palace's Death Star, which is out of teleporter range from the entrance door, so everyone will need to proceed into the zone to enter recall friend range to the Death Star. Be watchful, because the mobs are challenging to 50s.
15. Use key on Monument of Madness (S.P.)
16. Use key on Monument of Anger (S.P.)
17. Use key on Monument of Malice (S.P.)
18. Use key on Monument of Torment (S.P.)
19. Use key on Monument of Hatred (S.P)
20. Use key on Monument of Fury (S.P.)
21. Use key on Monument of Destruction (S.P.)
22. Defeat Lanaru the Mad (S.P.)
-> Kill all
Note: Lanaru is very challenging. Bring assistance, whether it be in the form of Shivans, Warburg nukes, or debuffs. He can spawn boss level Elementals, so watch for those. His damage aura can be very painful if you are hit by it; a scrapper cannot last long if he/she is continually hit by it.
With the completion of this TF, you receive a +3 SO and the badge 'Slayer of Madness'.
GJ on the TF!
Taskforce write up provided by Death_Conqueror .
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