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Make sure that the whole team is in the same instance of the Rikti War Zone; you can't start if some people are in RWZ 2 while some in RWZ 3. You're looking at roughly 2-4 hours long. There's no real sticking point in this mission, just a couple of tough spots, those being Hamidon and the Honoree.
1)Rescue Penelope Yin
Defeat Penny's Guardian
You start out in a Crey-type map in the beginning, transfer to a troll cave, and finally move to rikti base. Take it easy and avoid rushing into some of the rooms. Can be quite intense at times, so be careful. As you reach the end of the mission, you'll see Penny. Take down the two shield generators on either side of her to free her.
Once the 2nd one falls, The Psychic Clockwork King spawns. After the cutscene, you'll get ambushed by about 4-5 waves of psychic clockwork. Once those are down, take Penny back to the door, and you'll encounter the AV, who is waiting right by the door at the beginning of the mish. Take him down, take Penny to the door and the mish is done.
2) Stop the Riders, 4 Rider Attacks
The next mission starts in a sewer, and will turn into the Rikti base. After a little bit, you'll encounter your first Rider. In the first attack, you'll just get War Rider. He is not too difficult. In the second attack, the two Riders are War and Famine. KILL FAMINE FIRST. He's got a fear attack that also is an endurance drainer. Quite an evil attack. The 3rd attack, you get War rider, Famine Rider, and Pestilence Rider. Pestilence has some toxic attacks that will weaken your player. the 4th attack, you'll get all 4 riders, War, Famine, Pestilence, and Death. Death appears to be the same as Pestilence, throwing out debuffs. Famine first, then Pestilence, Death, and finally War to complete the mish.
3) Save Captured Psychics - 6 captive psychics to rescue, defeat Dra'Gon
The mission starts in an office map. The 6 captive psychics don't need to be escorted to the door, but during the mission you will find 2 members of the Omega Team (the team that went to the Rikti homeworld and closed the portal at the end of the first Rikti War). While you do have to escort the members of the Omega Team out of the mission to complete the mission, you do not need to do so immediately. The two of them will help fight the Rikti. Once both of the Omega Team are freed, Dra'Gon will spawn.
Fight your way through the map, from the office to a tunnel to the rikti base. Lots of mini-tunnels and side-paths.. eventually you'll find the captive psychics and the AV Dra'Gon. He seems to be a /fire tanker, and has high resists to fire, possibly all element attacks. Once he's down, the psychics are freed, and the surviving Omega Team members are escorted to the door, mission's over.
4) Defeat the Hamidon - Defeat the Weakened Hamidon, 6 pylons to destroy
Yes, that's right; you're going to face the Hamidon in the Abyss. You can skip the rikti around the top and jump right into the bowl. First you need to destroy the 6 pylons. watch for rikti ambushes and shots fired from the Mitos. Once all 6 pylons are down, start in on the mitos. The yellow mitos are weak against melee damage, the blues are weak against ranged damage, and the greens are holdable. Go after the Antibodies first (yellow), as they are the main offense. Blues hold and drain end, greens heal. Once all mitos are down, focus on hami. He'll go down relatively easy, but be careful, just incase.
5) Stop the Honoree - Defeat Hro'Dtohz, Defeat the Honoree, 4 generators to destroy.
The final mission starts off in an office map with lots of "defeated" bodies around. It's a long and winding mission, going from office map to tunnel to rikti base to sewer to tunnel to rikti base again. Eventually you'll find Hro'Dtohz and the 4 generators. There are lots of mobs in the water around the generators, so watch out.
The Honoree will spawn when the first of two occurs: either Hro'Dtohz reaches 50% life, or all 4 generators are destroyed. When he spawns, he will just stand there at the portal and will not aggro.
Be aware that when each generator is destroyed, there will be 2-4 ambushes that will spawn from the enterance of the room. Also watch for secondary aggro from other mobs throughout the room; it may not look like it, but the room is large and full of rikti. Once the Honoree, Hro'Dtohz, and the 4 generators are down, the TF is complete.
Congratz on this fun and short TF! The completion of this TF awards the accomplishment badge Apocalyptic and the player's choice of either a SO or a rare recipe.
-write up by Death_Conqueror
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