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RonJ73
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| Issue 6 - Enhancement Diversification |
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Ok. First off, keep this thread positive. I don't want this turning into a big rant and rave thread. If it does, it will be locked. I would like to see this thread as more of a brainstorm for tactics and slotting advice. If you want to rant, go to the Rant and Rave forum.
CuppaJo posted the exact numbers for Enhancement Diversification. These will be hitting the test server shortly. Here they are.
| QUOTE |
What Enhancement Types are what bonuses (schedules)?
Schedule A Enhancements (33.33%, 16.66%, 8.35%) are: Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff These bonus types start to see reduction when the bonus is 70% or more, and a severe reduction at 100% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:
1 SO: +33.3% 2 SO: +66.6% 3 SO: +95% 4 SO: +100% 5 SO: +105% 6 SO: +110%
Schedule B Enhancements (20%, 10%, 5%) are: Range, Defense Buff, Resist Damage, To Hit Buff These bonus types start to see reduction when the bonus is 40% or more, and a severe reduction at 60% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:
1 SO: +20% 2 SO: +40% 3 SO: +56% 4 SO: +59% 5 SO: +62% 6 SO: +65%
Schedule C Enhancements (40%, 20%, 10%) are: Interrupt This bonus type starts to see reduction when the bonus is 80% or more, and a severe reduction at 120% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:
1 SO: +40% 2 SO: +80% 3 SO: +112% 4 SO: +118% 5 SO: +124% 6 SO: +130%
Schedule D Enhancements (60%, 30%, 15%) are: Knockback This bonus type starts to see reduction when the bonus is 120% or more, and a severe reduction at 180% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:
1 SO: +60% 2 SO: +120% 3 SO: +168% 4 SO: +177% 5 SO: +186% 6 SO: +195%
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City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 10/20/05 15:10 |
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jinxycat
Posts: 273
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Credibility: 370 pts
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| Re: Issue 6 - Enhancement Diversification |
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ED sux ass. lol ok ok
after thinking about it, and bear in mind this is the 1st time i have been forced to change my powers after an issue. my slotting has been stil ok in the others.
right my blaster i have been thinking and i can go 1 of a few ways. it seems to be almost pointless putting more than 3 of the same in anything now, although when i hit 46 i finally have all my primary attacks 6 slotted for damage, finally. ok i may go. 4 damage 1 end and 1 range in all. or 3 damage 1 enbd 1 range and slot up other things. i mean there is some good in every situation and though we all hate ED for forcing us to do it, we could all benefit in some way from this. me having end redux is gonna massivly increase to amount of time i can fight without running out of end. i just hope they have balanced the enemies to compensate. or i will be able to fight 2 times as long but sadly will take me 2 times as long to kill things. can finally put some slots in SS i have waanted to for ages.
just realised they are halving the damage of time bomb, bleeping bleeps. ok im quite tired and seem to be going on, im gonna stop now.
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| 10/22/05 23:37 |
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RonJ73
GameAmp Staff General Administrator
Posts: 4019
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Credibility: 5861 pts
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| Re: Issue 6 - Enhancement Diversification |
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I've already slotted my Katana Scrapper for ED. I 4 slotted all of my attacks with 3 Damage and 1 Accuracy (Katana attacks already get an inherant 5% bonus to all of their attacks in accuracy).
The difference between 3 and 4 damage SOs is practically nothing. You're almost better off with a recharge. That will probably result in more DPS (Damage Per Second).
My blaster's 6 slot attacks are going to be 3 Damage, 2 Accuracy, 1 Recharge, which might actually wind up making him able to take on higher level enemies, however I don't think he'll be able to take on as many of them. I'm going to test a few build with him adding in some melee abilities and try him out as a Blapper to see how that works.
My defender (Kin/Rad) will probably remain pretty simiar. Her heal (transfusion) is already target based, it's 6 slotted at the moment with 2 Accs and 4 heals. I'll just drop a heal an add in a recharge. It should balance out alright. Her other kinetics abilities are mostly 2-4 slotted and really won't be affected.
For the most part, I don't think it's going to be THAT bad, I just don't agree with being forced into it.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 10/23/05 00:01 |
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robbie_march
Posts: 7
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| Re: Issue 6 - Enhancement Diversification |
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I have a question!
There is going to be a reduction in endurance cost on all powers, i think it's 13.33%. When I respec my heroes I may consider putting more endurance reduction enhancements in more of the powers.
Is Stamina still a priority power?
I have a Tank who has no problem with hit points and I don't want to have to take Health just to get Stamina! I also have a blaster and I want to know if I should be aiming for Stamina still!
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| 10/23/05 21:35 |
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LordXenophon
Posts: 1995
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Credibility: 16214 pts
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| Re: Issue 6 - Enhancement Diversification |
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We will just have to wait and see on a toon-by-toon basis. The end reduction is not as big as the reduced effectiveness of a 6-slotted Stamina, so if you still got tired with your Stamina 6-slotted, it will only get worse. If you were fine with a 1-slotted Stamina, it will get better. Most toons fall in between, so we'll just have to see.
        
          
          
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| 10/23/05 21:51 |
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MajorTwilight
Posts: 148
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Credibility: 419 pts
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| Re: Issue 6 - Enhancement Diversification |
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| QUOTE | I have a question!
There is going to be a reduction in endurance cost on all powers, i think it's 13.33%. When I respec my heroes I may consider putting more endurance reduction enhancements in more of the powers.
Is Stamina still a priority power?
I have a Tank who has no problem with hit points and I don't want to have to take Health just to get Stamina! I also have a blaster and I want to know if I should be aiming for Stamina still! |
Well, as a tank's defenses are going to be somewhat weakened in I6, I'd get Health anyway because you may need it after the change. Hit points leaving more quickly due to reduced defenses means a greater need for a higher regeneration rate, which means Health. And if you don't need it, you can always use your free respec to edit it out.
I think Stamina will still be worth it, but it won't be such a 'need' power now. People will get something else at 20 and save Stamina for one of those levels when you look at the list and say "I HAVE to pick one of these powers?". Stamina will still be a good pickup in the 20s though. Maybe at 22 when you can slot your first SO into it.
I think that both Recovery and Regeration Auras just became more of a 'need' power though. Since we'll still be burning through endurance (cos, hey, we always burn through endurance) and the changes mean we'll all be taking more damage, recovering both more quickly becomes necessary. So Empathy Defenders, and to a lesser extent Controllers, just became even more popular.
Just some thoughts from Major Debt (thus the picture). :-p
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| 10/24/05 00:02 |
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robbie_march
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| Re: Issue 6 - Enhancement Diversification |
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I have a level twenty Invunerability/Super Strength tanker. Nearly all of my enhancement slots are on my damage resistance powers! What other enhancements besides Damage Resistance can be used with damage resistance powers? They don't use much endurance so i don't need Endurance Reduction. They are toggles so I don't need Recharge Reduction.
I only have three attacking powers which don't do much damage so I don't want to have to move a load of slots to these!
What should I do?
I am thinking changing him to a more attacking style of tanker to get the most out of my enhancement slots! Is this a good idea?
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| 10/24/05 01:51 |
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LordXenophon
Posts: 1995
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| Re: Issue 6 - Enhancement Diversification |
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As Ron stated in another thread, tankers will just have to take more defensive powers to get more places to put those damage resistance enhancements, at the expense of having fewer other powers.
        
          
          
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| 10/24/05 03:47 |
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MajorTwilight
Posts: 148
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Credibility: 419 pts
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| Re: Issue 6 - Enhancement Diversification |
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| QUOTE | I have a level twenty Invunerability/Super Strength tanker. Nearly all of my enhancement slots are on my damage resistance powers! What other enhancements besides Damage Resistance can be used with damage resistance powers? They don't use much endurance so i don't need Endurance Reduction. They are toggles so I don't need Recharge Reduction.
I only have three attacking powers which don't do much damage so I don't want to have to move a load of slots to these!
What should I do?
I am thinking changing him to a more attacking style of tanker to get the most out of my enhancement slots! Is this a good idea? |
Early word from my friends on the test servers is that you should move any slots over three in your damage resistance powers to something else, be it attacks, travel powers or any other power pool powers you may have. If you don't have any place to put excess slots that would benefit you, then I would just plug in whatever enhancements will go and provide some use, like the endurance reduction enhancements.
One of my friends has noticed some interesting quirks on test, like powers that can take types of enhancements that they didn't take before. You might decide to wait until you have had a chance to see what else may have changed in I6 before you make any decisions. That is what I would recommend.
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| 10/24/05 23:32 |
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deathbystupidity
Posts: 4
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Credibility: 40 pts
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| Re: Issue 6 - Enhancement Diversification |
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sorry it is hard to be posotive about it my bs/inv scrapper is useless after respec i got my but handed to me by a group of 5 enemies 2 lvls lower than me
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| 10/28/05 06:10 |
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Phedre_D
GameAmp Staff
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| Re: Issue 6 - Enhancement Diversification |
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Welcome to GameAmp, deathbystupidity!
It is indeed pretty bad if one can't handle 5 greens at once. My experience with my da/da scrapper last night was much better. I didn't respec anything, but I pwned big groups of blue minions in my mission. Even the orange boss at the end was no biggie. But she is only lvl 15.
I am a bit scared for my lvl 46 inv tanker. She has a lot of 6x slotted powers. But she will just have to wait.
Tomorrow I turn evil.
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| 10/28/05 06:21 |
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deathbystupidity
Posts: 4
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Credibility: 40 pts
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| Re: Issue 6 - Enhancement Diversification |
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Thank you Phedre_D i have been comming here for a while just never registered. Dont really matter much i think i am gonna cancel my coh count soon unless they change things
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| 10/28/05 06:25 |
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DocVengeance
Posts: 755
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Credibility: 2170 pts
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| Re: Issue 6 - Enhancement Diversification |
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| QUOTE | Welcome to GameAmp, deathbystupidity!
It is indeed pretty bad if one can't handle 5 greens at once. My experience with my da/da scrapper last night was much better. I didn't respec anything, but I pwned big groups of blue minions in my mission. Even the orange boss at the end was no biggie. But she is only lvl 15.
I am a bit scared for my lvl 46 inv tanker. She has a lot of 6x slotted powers. But she will just have to wait.
Tomorrow I turn evil. |
This is the reason ( i think) the argument over ED goes on. It really does not affect toons under 30 or so. Its not until mid 20's to 30s you start 6 slotting SOs. Hope your test with yout 46 goes well, let us know.
Doc
Current Faves:
COV:
Doc Mandrake L50 Plant/Thorn -269 Badges
Katie 80 L50 NRG/Therm Corr
Radicator L50 Sonic/Rad Corr- 192 Badges
Deadpan L50 Dark/Dark Brute
Luther Rogue L47 Thug MM
COH:
Doc Vengeance L50 Dark Dark Dark Def
Sabrina Reborn L37 PB
Doc Vengence L50 DM/SR Scrapper
Neutron Princess L34 rad/sonic Def
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| 10/28/05 07:05 |
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MajorTwilight
Posts: 148
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Credibility: 419 pts
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| Re: Issue 6 - Enhancement Diversification |
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| QUOTE | | QUOTE | Welcome to GameAmp, deathbystupidity!
It is indeed pretty bad if one can't handle 5 greens at once. My experience with my da/da scrapper last night was much better. I didn't respec anything, but I pwned big groups of blue minions in my mission. Even the orange boss at the end was no biggie. But she is only lvl 15.
I am a bit scared for my lvl 46 inv tanker. She has a lot of 6x slotted powers. But she will just have to wait.
Tomorrow I turn evil. |
This is the reason ( i think) the argument over ED goes on. It really does not affect toons under 30 or so. Its not until mid 20's to 30s you start 6 slotting SOs. Hope your test with yout 46 goes well, let us know.
Doc |
I have respeced and tested my level 28 healer under the real conditions now. I know, I'm just on the edge of the levels where the true feeling of screwage starts, but I will have to say that it is about what I had expected. I'm not quite as capable as I was (obviously. My Empathy healing powers are no longer 6 slotted with heals), but I am still functional. I don't have a scrapper above 8th level, or a tanker above 2nd, so I cannot make firsthand judgements on those, although I know a friend of mine is less than thrilled.
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| 10/28/05 13:58 |
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DocVengeance
Posts: 755
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Credibility: 2170 pts
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| Re: Issue 6 - Enhancement Diversification |
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Yeah another point, if your heal is weaker you can slot it to be faster. SO if your heal drops 1/3 but you can heal that much faster its no biggie. With a permanent defense you cnt do much even a togle def may have limited choices. Someone mentioned get other powers to make up for it. this is a good idea, but it makes me laugh that we diversify by getting redundant powers (this is made against flagboys diversity comment, the posters idea is a good one)
Doc
Current Faves:
COV:
Doc Mandrake L50 Plant/Thorn -269 Badges
Katie 80 L50 NRG/Therm Corr
Radicator L50 Sonic/Rad Corr- 192 Badges
Deadpan L50 Dark/Dark Brute
Luther Rogue L47 Thug MM
COH:
Doc Vengeance L50 Dark Dark Dark Def
Sabrina Reborn L37 PB
Doc Vengence L50 DM/SR Scrapper
Neutron Princess L34 rad/sonic Def
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| 10/28/05 14:06 |
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MajorTwilight
Posts: 148
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Credibility: 419 pts
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| Re: Issue 6 - Enhancement Diversification |
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| QUOTE | Yeah another point, if your heal is weaker you can slot it to be faster. SO if your heal drops 1/3 but you can heal that much faster its no biggie. With a permanent defense you cnt do much even a togle def may have limited choices. Someone mentioned get other powers to make up for it. this is a good idea, but it makes me laugh that we diversify by getting redundant powers (this is made against flagboys diversity comment, the posters idea is a good one)
Doc |
True, speed can be used to augment heal, but it seems I'd need both recharge and endurance reductions to be close to as useful as I once was. Being able to sling heals quicker isn't as much an advantage if it's costing me in endurance. I will say that with 3 SO heal slots and one SO end slot I seem to be doing okay still. Recharge reduction may have to be next though. I will be six slotting Recovery and Regeneration Auras now, which I hadn't expected to do before. 3 Recharge Reduction and then heal or end recovery as appropriate for the other three slots. It is funny that reduced effectiveness of Stamina and Health (which everyone can get) is certainly upping the usefulness of Recovery and Regeneration Auras, which only Empaths can get. Maybe my healer will get even more demand for her services now...
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| 10/28/05 15:37 |
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RonJ73
GameAmp Staff General Administrator
Posts: 4019
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Credibility: 5861 pts
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| Re: Issue 6 - Enhancement Diversification |
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Just for reference, I've created a comprehensive chart for ED and how it affects SOs, DOs and TOs. The chart can be found here: http://home.comcast.net/~veggiemedley/ED.htm
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 11/02/05 21:56 |
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mastrshake55
Posts: 33
Joined: 07/13/2005
Credibility: 224 pts
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| Re: Issue 6 - Enhancement Diversification |
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I will throw in my two cents, and only because I have a 35 scrapper.....
Thorn is pretty hardcore still. I was afraid, and am still a little wary, considering he is a regen, but so far so good. I dropped all my regen powers to 3 slots, added a few attack slots here and there, and made Health and Stamina 3 slotters along with Hasten, and everything has green SO's. Suprisingly enough, that end reducer built in to I6 kinda helps out, I can battle full-time with Sprint and Super Jump on, no problem (not like it is needed, but its kinda nice to not have to remember what toggles of mine are on and what binds i need turned off.) The reall killer I have seen so far has only been to mt resilience. I had it six-slotted before, and it actually helped a lot. Now with only 3 slots, I notice I am taking bigger chunks of damage, which then are healing less, etc. etc. I am not dieing, so its cool, but definitely something I noticed. On the other hand, I have a couple of low blasters without Stamina yet (17 on Carbon Filter and 15 on Tachyon Core) and the end reducer is pretty damn awesome. Carbon is an AR/Device, and with Target Drone running, I would have to Rest after a battle with 3 guys. Sad. Now he can get through about 4 mobs before he needs a break. Tachyon was a bit better to begin with, and now during a mish I might have to Rest once, MAYBE twice if it is a long mish. That is somthing I ejoy a whole lot. Tachyon has been a solo effort all the way to 15, and before I6 (I got the last 3 levels after I6) it was a long haul. He is grabbing em pretty quick now, and its awesome. I think the dev's might have done a decent job fixing it some before it went live, but as RonJ and others have said, if I don;t want to use Range Increase's and Intangibility Reducers, don't make me. I still don;t know why you would make Intangibility and Interrupt time reducers, and btw what the hell is the Intagibility reducer for? Phase Shift?
COH/COV TRIUMPH
James Pride lvl 10 Archery/Energy Blaster
CinderVoid lvl 6 Fire/Fire Blaster
Thorn Harvestar lvl 5 Spikes/Regen Stalker
Carbon Filter lvl 14 Energy/Energy Brute
Silicon Strike lvl 19 Robots/Trick Arrow Mastermind
COH/COV INFINITY
Carbon Filter lvl 9 AR/Energy Blaster
Ropgue Seal lvl 8 Mercenary/Trap Mastermind
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| 11/03/05 01:01 |
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RonJ73
GameAmp Staff General Administrator
Posts: 4019
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Credibility: 5861 pts
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| Re: Issue 6 - Enhancement Diversification |
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It's pretty much exactly as I expected.
Onion., my Katana/SR scrapper, is better now than he was before ED. However, I built him (I5 respec) with ED in mind. He had a HORRIBLE build before I respec'd him, since I had never had a scrapper into the 20s before. So the only thing I6 did to him, since I planned his abilities around the "3 slot max" thing, was reduce his endurance drain. He was already doing ok with endurance with his 3 slotted stamina. Now, his health goes down faster than endurance, which it didn't before. However even that is minimal on Heroic missions. I've been doing some Sky Raider missions and have yet to hit Rest at all...though the early 20s sky raider missions on solo are extremely easy.
Shyvver...he's going to be my project when I get around to respecing him. He's pretty worthless right now. I'm thinking I'm going to 6 slot his attacks with 3 Damage, 2 Accuracies and a Recharge. I might consider getting some of the melee attacks since things are going to have time to get into melee range now. We'll have to see.
I haven't really tried anyone else.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 11/03/05 08:34 |
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DocVengeance
Posts: 755
Joined: 01/05/2005
Credibility: 2170 pts
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| Re: Issue 6 - Enhancement Diversification |
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Yay 4 classes more confusion
Current Faves:
COV:
Doc Mandrake L50 Plant/Thorn -269 Badges
Katie 80 L50 NRG/Therm Corr
Radicator L50 Sonic/Rad Corr- 192 Badges
Deadpan L50 Dark/Dark Brute
Luther Rogue L47 Thug MM
COH:
Doc Vengeance L50 Dark Dark Dark Def
Sabrina Reborn L37 PB
Doc Vengence L50 DM/SR Scrapper
Neutron Princess L34 rad/sonic Def
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| 11/03/05 08:38 |
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RonJ73
GameAmp Staff General Administrator
Posts: 4019
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Credibility: 5861 pts
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| Re: Issue 6 - Enhancement Diversification |
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I broke them up nicely though...and 2 of the classes only have one Enhancement each in them.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 11/03/05 08:43 |
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Electro
Posts: 1233
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Credibility: 2634 pts
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| Re: Issue 6 - Enhancement Diversification |
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Hey I was looking at the Class C enhancement: Decrease Interrupt Time. I've never used that one. Does it decrease the activation time of interruptible powers? I could fire my snipe faster, that sort of thing?
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| 11/03/05 08:50 |
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RonJ73
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Credibility: 5861 pts
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| Re: Issue 6 - Enhancement Diversification |
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Unfortunately, no. It decreases the amount of time that you can be interrupted. So, if there's a 6 second timeframe that you can be interrupted when you fire your snipe, putting in 1 white SO would drop it down to 3.6 seconds of potential interrupt time. So if anything hits you, you won't get interrupted after 3.6 seconds.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 11/03/05 09:06 |
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RonJ73
GameAmp Staff General Administrator
Posts: 4019
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Credibility: 5861 pts
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| Re: Issue 6 - Enhancement Diversification |
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Unfortunately, no. It decreases the amount of time that you can be interrupted. So, if there's a 6 second timeframe that you can be interrupted when you fire your snipe, putting in 1 white SO would drop it down to 3.6 seconds of potential interrupt time. So if anything hits you, you won't get interrupted after 3.6 seconds.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 11/03/05 09:06 |
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BoinkBunny
Posts: 252
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Credibility: 265 pts
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| Re: Issue 6 - Enhancement Diversification |
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I think that endurance discount affects some toons more than others, but for low levels it's all good. I played with Xen last night. I had Moon McLeod and he had his MA scrapper, Yu Mei. Before I6, I wanted to add more end enhancements to Moon's powers because she was always pooped. I still get pooped, but not as fast. Xen's toon doesn't get tired anymore. I was always the one asking for a break while his bars were alwyas full!
                
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| 11/03/05 10:09 |
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RonJ73
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| Re: Issue 6 - Enhancement Diversification |
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Actually, I just played Onion a little while ago and I *THOUGHT* I had Stamina 3 slotted with End Rec's, but I don't. I just have the power with the default slot with NO End Rec enhancements in it, just the straight power, and I am still keeping endurance going fine with Focused Senses, Focused Fighting and I often leave sprint running. That was going well. I have an End Red in my two toggles (FS and FF).
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 11/03/05 11:48 |
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LordXenophon
Posts: 1995
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Credibility: 16214 pts
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| Re: Issue 6 - Enhancement Diversification |
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If your scrap does that well with an unslotted Stamina, that means I can probably drop down to just one slot for end per power and be fine. I may try that and see how it goes. What I've been doing is alternating between end and recharge on each attack.
        
          
          
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| 11/05/05 01:29 |
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MajorTwilight
Posts: 148
Joined: 07/19/2005
Credibility: 419 pts
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| Re: Issue 6 - Enhancement Diversification |
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I do like the fact that I will be six-slotting Recovery and Regeneration Auras on my main with three recharge reduction and three end recovery/heal each so I can give everyone near me the rough equivelent of Health and Stamina. If nothing else, that might endear me to a couple more players and get me some more teams. Maybe there's game past (level) 30 for me after all?
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| 11/05/05 02:54 |
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EKOMS
Posts: 1
Joined: 09/28/2005
Credibility: 0 pts
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| Re: Issue 6 - Enhancement Diversification |
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Good info ... wondered how I6 was received and it's impact to old school slotters.
I always put 1 End reducer in my slotting scheme so I guess I'm good in that regard.
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| 11/05/05 08:49 |
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thejeni
Posts: 5721
Joined: 08/12/2004
Credibility: 7725 pts
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| Re: Issue 6 - Enhancement Diversification |
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| QUOTE | Good info ... wondered how I6 was received and it's impact to old school slotters.
I always put 1 End reducer in my slotting scheme so I guess I'm good in that regard. |
1st off WELCOME to the site!!!
2nd i6 has been received by some well, and by others not so well
Siggy created by DeathFetish.
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| 11/05/05 09:20 |
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