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City of Heroes: Teleportation

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Forum >> Main >> General Discussion >> Teleportation

 
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HairyOakie Profile
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Teleportation 

I just took this power the other day, and I am in search of advice concerning it. Anybody having input concerning how to enhance it, feelings on adding or not adding hover to it. Anything and everything pertaining to teleportation, I am all ears.



08/28/04 13:21 Login to rate this user's post!
Caerbannog Profile
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Re: Teleportation 

Well teleport definitely uses a LOT of endurance so you are going to want to slot 2-3 endurances in there for sure and maybe a range or two if you want to be able to travel any real distance without having to rest. Hover works well with Teleport because otherwise if your not actively and quickly selecting the next location you will fall, you will also fall if you run out of endurance...not always convenient in hostile areas. So being able to hover and recoup endurance has its pluses.





Cåerbannog Level 60 Troll Rogue (Eldre'THalas)
Tathariel Level 60 Night Elf Druid (Skywall)
Talinarae Level 60 Night Elf Hunter (Skywall)
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08/28/04 13:53 Login to rate this user's post!
thejeni Profile
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Re: Teleportation 

yes hover in my opioning is a MUST, espcially if you have any lag at all on your comp... i tried w/o hover and kept taking massive damage for every tp i made, and well after a while it gets old....... also if you put it into 1st person perspective it helps you determine where you want your next tp to go......

after getting tp self for one of my chracters, i have decided none of the others i create will have tp, it is really a lot of hassle (imo)..... and can be very dangerous b/c you are flying blind really, not much accuracy as to where you are going to land and no idea where or if there are baddies around.... of course you can just tp yourself away quickly, but depending on what you land it that might not be possible

also you should practice is a safe place (like atlas or galaxy) until you get a feel for it... you don't want to start in Steel or skyway b/c you have an idea of control w/ it.....



08/28/04 15:27 Login to rate this user's post!
Caerbannog Profile
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Re: Teleportation 

Agreed. Teleport is the most work of all the travel powers. You had better like hotkeying it on the keypad, particularly if you don't choose hover because you don't have long before you have to select your next destination. A lot of folks say it is the fastest transportation power (and for short distances it is), but its also the most work and requires more slots than any other transportation power to make it work well. Over long distances I think SS and SJ will overtake teleport just because of the endurance factor.

I would have to agree with Jeni as I am also not a big fan having chosen it for one early character, but if you want to make the most of it be prepared to devote a fair number of slots to it.





Cåerbannog Level 60 Troll Rogue (Eldre'THalas)
Tathariel Level 60 Night Elf Druid (Skywall)
Talinarae Level 60 Night Elf Hunter (Skywall)
Moriquendi Level 54 Night Elf Rogue (Skywall)
Caerbannog Level 45 Gnome Mage (Skywall)
Avantia- Level 36 Human Priest (Skywall)
08/28/04 15:47 Login to rate this user's post!
HairyOakie Profile
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Re: Teleportation 

Thanks for the information, it is all good advice. And I am rapidly becoming better with it. In fact, after starting to get a feel for it, I am soloing with my 14th level character, who has it, in Boomtown. I teleport into range of a mob, usually onto the branches of a tree or on a ledge, blast the mob, and teleport away, these hit run tactics are working pretty well for me.

But I know I still have some ample room to improve in my abilities with it, and I will most likely pick up hover as my next power choice. Wasn't my original intentions, but I feel to effectively travel any distance with teleport, at least in my case, it is going to pretty much be a must.

Anybody have any advice on the best way to slot teleportation? Looking ahead to the time when I can use single origin enhancements, is it best to have 3 range enhancements and 3 endurance reduction enhancements or what? Again I am all ears.



08/28/04 20:36 Login to rate this user's post!
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Re: Teleportation 

don't really know how you should slot it other than end cost... my char w/ it is only lvl 17, and well all my slots need to go to the heals and what not, it works w/ what i have so until i have some slots to blow it will remain w/ just one end enh on it.



08/28/04 23:13 Login to rate this user's post!
Caerbannog Profile
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Re: Teleportation 

How you slot it will depend a little on your power pools, if you have Stamina or plan to get it from the Fitness pool you won't have to put as many endurance reductions into Teleport because you will recuperate endurance so much faster. As far as range goes I can't recall how far you go with Teleport un-enhanced...but each DO range will add 10% to that range and SO's 20% so I am not sure I would slot range until your using SO's if at all. If you didn't pick up Stamina you may just want to make sure you slot enough endurance reductions to make up for the drain on endurance to to the point where you can maneuver without running out.





Cåerbannog Level 60 Troll Rogue (Eldre'THalas)
Tathariel Level 60 Night Elf Druid (Skywall)
Talinarae Level 60 Night Elf Hunter (Skywall)
Moriquendi Level 54 Night Elf Rogue (Skywall)
Caerbannog Level 45 Gnome Mage (Skywall)
Avantia- Level 36 Human Priest (Skywall)
08/28/04 23:15 Login to rate this user's post!
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Re: Teleportation 

I know that everyone has a big problem with TP... I love it. I had fly on my lvl 16, saw somewon tping and re-rolled another character. my biggest problem with it is the drain. I can go about a mile (according to the system) without running out of end. That's with 1 so range, and 2 so end. red. Now once I get my stamina I'll probably be losing some of those end. red.'s. It's fast. if you need to get across a map, you can often be there far ahead of the rest of your team. When I've got Ra actie, I can teleport from one end of IP to the other w/o stopping. so if stamina runs st same way, I won't need to worry about it.

It is one of the fastest modes of travel, I've had a little race with some friends... but again, you have no idean exactally where you're going to end up, I've tp'd into a crane support, I've tp'd right into the edge of buildings...(happens all the time) and really slows you down trying to tp around them again. Tping in DA... forget it... you're better off running.

Now with all my love for the speed of it, and how much I actually do love my TP... I'm actually contemplating getting rid of it at respec... and picking up fly instead... Hover is a must for TP, falling into a mob is a pain, but even worse is over shooting everything, or tping blindly across DA to god only knows where. Like I said, I love it, it's great for getting across a map, very fast... but the trade offs are almost not worht it. :)



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08/29/04 11:35 Login to rate this user's post!
HairyOakie Profile
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Re: Teleportation 

I am enjoying teleportation, as I get the hang of it, I am finding cool things to do with it. I have bosses, that would normally kick my butt, running in circles while I blast them to pieces. And since I am running a kinetics defender, it does not have to be my primary means of movement, at present I also have siphon speed. And if I wish at 18th level I can pick up inertial reduction. So if for no other reason than the tactical advantage it gives me, I feel teleportation is a keeper.

I still may or may not take hover to enhance it, as I am progressing in my abilities with it, I am finding myself falling less and less. In fact, the minute I stopped trying to fly with it, I started to get better with it. And yes, I still use it to go up and over buildings and obstacles, but most of my time I am not that far off the ground.

In addition, I am using teleport to get into places that give me a tactile advantage that I never could get to with any other movement powers that my other various characters have used. For instance, I tried repeatedly with hover/fly to land on street lamps, never could get it lined up just right. But with teleport, one click and I am there. And yes I know, you are thinking that this is the hover/blast tactic. Problem with the hover/blast trick is if you get stunned while hovering, you are coming down into the mob. If you are standing, say on a street lamp, above the mob. You can get stunned and you will still not fall into them.

I am also curious as to what happens if you are in the middle of hugh jump, such as what inertial reduction or super jump gives you and you teleport. I could be wrong, but it seems to me that it would tremendously boost that jump. Imagine clearing a zone in just a couple of jumps. I think I will have to take inertial reduction, just to see what happens.

Well as always, please keep the advice coming in. I have learned alot about this power from you folks, so I will continue to be all ears.



08/29/04 16:28 Login to rate this user's post!
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Re: Teleportation 

I haven't taken tp, because I know I would be horrible at making that split second decision on where to go while in the air. I have a few friends who use and do like it. One of the few complaints I have heard about it from them is about using it Dark Astoria. Apparently they run into a lot of buildings and end up falling into groups of Banished Pantheon.



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08/29/04 19:21 Login to rate this user's post!
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Re: Teleportation 

I have been trying to figure out the best way to describe it to my friends who are curious about it. The one way that I think kind of fits, and seems to work, is I tell them it is how I imagine Spiderman must feel as he cast his web and swings through the city. You only have a couple of seconds to make a decision, and react on that decision, and if you fail to do that you are liable to end up in a world of hurt.

I have characters who fly, do super speed, and super jump. And now one who teleports. And in my opinion, teleportation is the most exciting travel power there is. It is not the easiest, and it can easily lead to a trip to the hospital. And if you are interested in just getting from point "A" to point "B", safe and sound, then it is not the travel power for you. But I am throughly enjoying it. And I am glad I took it.



08/29/04 20:06 Login to rate this user's post!
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Re: Teleportation 

Can you teleport further than you can see? Is there a way to access the map and teleport greater distances or can you only go as far as you can see? I have hover and recall freind. I'm about to slot a new power and after reading this topic, I'm not sure if I should pick fly or teleport self. Any suggestions?

Sgt. Williams (Justice server)



09/27/05 16:19 Login to rate this user's post!
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Re: Teleportation 

Teleport has a range around 150 feet +/- 50 feet or so, depending on how you slot it. You can't teleport through solid objects. Sometimes you can teleport to illogical destinations, such as walls and ceilings, and other times you can't. The map is not used. You just drag the glowing circles around your view until they are where you want to go.

You CAN teleport farther than you can see, but only in Dark Astoria.




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Re: Teleportation 

Teleport is my favorite of my travel powers but at the same time it is the biggest pain to manage. I currently have 2 end redux and 2 range slotted into it and I lose very little if any endurance. Have fun with tp and try to avoid using it in Dark Astoria as it is bad enough you can't see what is near where you are landing but if you can't see where you are landing there is no telling the amount of trouble you will find.





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Re: Teleportation 

You may think this is ridicolous, but then again, perhaps not. I slotted six end DO's on my char and w/o stamina, he never hs to stop Teleporting. Period. It's probably way overkill, but it makes teleportation extemeley managable and easy to use. You can respec out three slots when you hit SO's because they are twice as effective. These slots are even level enh's. Just another viewpoint. I didn't slot for range because I feel that this way gives me more agility when navigating tough areas (Dark Astoria, Skyway). However, you couls trade one or two fro range enh's, and it might not effect the end drain greatly.



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Re: Teleportation 

QUOTE
Teleport is my favorite of my travel powers but at the same time it is the biggest pain to manage. I currently have 2 end redux and 2 range slotted into it and I lose very little if any endurance. Have fun with tp and try to avoid using it in Dark Astoria as it is bad enough you can't see what is near where you are landing but if you can't see where you are landing there is no telling the amount of trouble you will find.



TP is my favorite travel power, too. Besides, it's not like I've never seen anyone Superspeed into a building, Super Jump into a mob or Fly in the face of Adamastor. Face it, it's just too foggy for travel powers in there.



***THIS POST HAS BEEN EDITED***




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Re: Teleportation 

I feel perfectly save Super Jumping in Dark Astoria...then again, I always have Invisibility on in there. :)



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09/27/05 22:49 Login to rate this user's post!
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Re: Teleportation 

personally i never feel very safe in D.A. that place just creeps me out, "Zombies man"

Anywho, i have tp on my lvl 17 guy and it works great and i have on run teammates to mishes more times than i can count.
It does have its drawbacks and i do have hover with it, because also hover is good for def.

I have 2 slots in it right now, one range and one end reduc
its cool if u can hot key it to something easy for ya to use.





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Re: Teleportation 

QUOTE

its cool if u can hot key it to something easy for ya to use.


For me, that would be the 0 key. That's why I keep it in my main power tray. It's just "0 click 0 click 0 click 0 click" across the sky until I run out of end. With 2 end, 2 range and Stamina, I can cross Steel the long way before then.




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The Sand Sorceress, VirtueFelis Nictus, TriumphBoi Ling Ti, VictoryThe Incomparable Peculiar Jumping ChollaCorabelle, GuardianThe Crypt Knight, InfinityThe Mystic Knight of Io, TriumphMr. Arizona, VictorySgt Igneous, ChampionFelis Arcanis, TriumphPsi Corpse, Protector

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