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singularity
Posts: 659
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There was a topic about a water troller in the controller section of the website, and I believe it was Phase who said something about the devs bringing up a water-based set sometime.
But, instead of limiting this to controllers, I think it'd be nice to expand the boundaries a bit. What do you think would be good water bases for blasters, trollers, defs, scraps or tanks? Just come up with a power set involving water, primary or secondary, for any AT, or come up with an ancillary pool, or just list some general power ideas! Maybe we can send some ideas off to posi (since I heard that he might be introducing new power sets in the future) if we strike gold in this forum. Can't quite get my imagination to work properly now, but if you get a wild idea in your head go ahead and post it here!
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| 09/30/06 17:53 |
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bigspeer
Posts: 3058
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Credibility: 7710 pts
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i recently read a hilarious power set proposal for tankers on the main boards: Carp Melee.
| QUOTE | Due to the overabundance of carp recently showing it's head on these forums, I decided to create a /carp melee set, that I don't expect to be taken seriously at all. Feel free to blame Tundara for the below craziness.
Tier 1: Carp smack
You whip out a carp and smack the enemy with it. The fishy smell has a small chance of disorienting the enemy.
Damage: Minor; Recharge: Fast
Tier 2: Carp Smash
You deal a massive overhand blow to your enemy with your carp. The attack has a chance of leaving your opponent realing due to the noxious smell of the carp.
Damage: Moderate; Recharge: Medium
Tier 3: Carp Decimation
With a mighty windup, you land a masive uppercut on your opponent with your carp. This atack has a good chance of knockup on your opponent, as well as leaving the enemy targeted and a small area around him disoriented from the smell.
Damage: High; Recharge: Long; Foe disorient
Tier 4: Taunt
You mock your foes with the wisdom of the carp, causing them to hate you for your overwhelming clarity.
Effect: Taunt, you all know what it does
Tier 5: Smell of Carp
When this power is active, you emit the noxious smell of the carp, causing your foes to be overpowered by the noxious scent.
Effect: PBAoE foe Fear, foe -Acc
Tier 6: Carpe Diem
You have almost mastered the carp, allowing you to swing the carp in a circle around you, causing damage to all foes around you. Affected foes are also in fear of you hitting them with the fish again, causing them to panic and not be able to hit you until they are hit themselves.
Damage: Moderate; Recharge: Moderate; Foe Fear
Tier 7: School of Carp
After selecting this power, you find ourself able to call on a school of fish, and send them after a small group of enemies. The school of carp can cause confusion and disorder amongst the ranks of your enemies.
Effect: Foe confusion, Foe disorient
Tier 8: Carp Swat
Unleasing the mighiest power of the carp, this power unleashes all the smell and terror of a swung carp on your enemies. The damage is overwhelming, but you also suffer some of the effects of the carp smell.
Damage: Extreme; Foe Hold, Self -recharge
Tier 9: Essence of Carp
You unleash a strong carp smell all around you, while simultaneously throwing small fish at enemies within range. This will damage and disorient all foes around you, as well as causing nearby teammates to gag on the smell.
Damage: Moderate; Recharge: Moderate; Foe disorient; Team disorient
How about them for carpy apples? |
I won't dress up as Frosty the Snowman for a Christmas party...
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| 09/30/06 18:11 |
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LordXenophon
Posts: 2044
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I think that's a load of carp. Post something eel.
        
          
          
Now lurking on Twitter
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| 09/30/06 18:37 |
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White Hot Flash
Posts: 12
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Any new powerset is gonna have to be used by an enemy within the game, or else it won't be worth it to the dev's to introduce. (not that I'm complaining, cause we could use some more variety). So if water powers are coming, I'm betting some sort of fish-like creatures, or maybe some sort of "The Abyss" water creatures will make an appearance in the game as well. There are plenty of zones with lakes and oceans, so it shouldn't be much of a problem to implement.
One thought about the water powers : Would it be too much like the storm summoning powers to be its own set? Or the ice powers? Thats the only thing I can think of that you could do with water, apart from just shooting a stream at them or sending some kind of flood against them. Can you come up with 9 unique powers for water (or more, if it was a secondary set, or an Epic Mastery set)?
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| 10/02/06 14:02 |
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teenage kid
Posts: 120
Joined: 08/13/2006
Credibility: 87 pts
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spit all the way like a power could be back wash or acid spit or lugie {srry for spelling not enough time to spell check}
cant think of any more if i do ill add them
Ninja bee:lvl 50 MM ninja/dark
Giant Rock Man:lvl 32 Brute Stone/Stone
Aquain Draconum:lvl 50 Blaster Archery/Fire
Night Jester:lvl 35 warsahde
Zoe nightshade:lvl 24 stalker electric/regen
earth satyr:lvl 37 controller earth/storm
Midnight-spider:lvl 17 SoA
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| 10/02/06 14:51 |
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sportgenius
Posts: 988
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just steal a lot of pokemon type moves, Bubble, Water Gun, Hydro Pump, Surf, Whirlpool etc.
(Another awesome signature made by DeathFetish)
Razorgenius' Not-Quite-Updated Badges
There once was a genius with razors
With claws, he was a trail-blazer
He hit level 50
I thought that was nifty
So I called to say "Gratz!" on my Razr
--- Crookwood
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| 10/02/06 19:36 |
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E.V.I.L. Lemons
Posts: 529
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Credibility: 1003 pts
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Sports just gave me an Idea, POKEMON PETs. You could collect them trade them or battle with them. I'd like to see that happening hehe. But then masterminds would be all powerful
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| 10/02/06 19:40 |
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Kid Standard
Posts: 142
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As a regular poster about tanks and tanking, I can see some definite benefits to a water set. A 'Liquid Form' set, maybe? The advantages would be extremely reduced damage from Lethal and Smashing attacks -- they'd just pass right through you, after all -- and moderately reduced damage from energy and negative energy (AKA light and darkness), as they're easily refracted by the water's surface, the damage dispersed.
The danger for this set would involve problems with cold, heat and electricity -- being frozen, boiled or electrocuted are going to cause issues for a liquid creature.
I think the main advantage available to a liquid-based tank would be the ability to transform into different liquids. Oil is a liquid, after all, and so is tar. You could have some interesting effects based on this.
So, the way I'd handle it:
Level One:
Splash (Automatic) -- Your liquid form allows physical attacks to pass right through without disturbing you. Automatic +Resistance to Physical Damage
or
Refract (Automatic) -- Your liquid form allows light-based attacks to pass right through you without disturbing you. Automatic +Resistance to Energy Damage
Level Two:
Absorb (Click) -- By absorbing more liquid from the atmosphere into yourself, you heal yourself and increase your max HP for a time.
Level Six:
Congeal (Toggle) -- By changing your form to something stickier, such as Tar, you immobilize your opponents in melee range and force them to attack only you, at the cost of defense.
Level Eight:
Evaporate (Click) -- You can evaporate into a gaseous form. For a period of time your defense is dramatically increased, though your damage is drastically reduced and you will slowly lose health as your gaseous form disperses.
Level Twelve:
Slicken (Toggle) -- Enemies around you find themselves unable to keep their footing around you thanks to your ability to transform to a slippery, oil-like liquid. Enemies around you will slip and fall (as with ice slick power), but your accuracy will be reduced as a result of your attacks' tendency to glide off your opponents.
Level Sixteen:
Soak (Automatic) -- You constantly spray a fine mist into the air around you and onto the ground, soaking your enemies. When you are subjected to elemental attacks, all enemies in melee range will take a small part of the damage.
Level Eighteen:
Thin (Toggle) -- You may take on a much thinner liquid form. This increases your resistance to physical, energy and psionic damage dramatically, but makes it easier to be boiled, frozen, or electrocuted.
Level Twenty-Six:
Flow (Automatic) -- Your ability to flow around your opponents' attacks dramatically increases your defensive abilities.
Level Thirty-Two:
Total Fluidity (Click) -- You may release your physical form completely for a time giving you extremely heightened powers of defense and resistance to all attacks. Your ability to absorb any free liquid sustenance allows you to regenerate health and stamina at an exponential rate.
I don't know. It might be a bit overpowered, but it'd be fun, I think.
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| 10/03/06 12:29 |
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singularity
Posts: 659
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Credibility: 415 pts
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I think it's a great start! An idea I'd like to put down: maybe these attacks can be improved by ice or vice versa, like Oil Slick Arrow can be improved with fire. And just a couple possible powers here from me, don't know the AT.
Puddle of Mud: AoE 25 ft. Slows all targets running through it, with a small chance of them tripping over. If they do trip over, they have a ToHit DeBuff, become even slower, and have reduced defense.
There's my 2 cents. Let's keep this topic rolling!
***THIS POST HAS BEEN EDITED***
"Probably the saddest thing you'll ever see is a mosquito sucking on a mummy. Forget it, little friend."
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| 10/10/06 12:57 |
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pathofwrath
Posts: 541
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Credibility: 370 pts
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I LOVE Kid's idea!!! I would totally use that set, and I'm not much of a tank person.
What other great ideas are out there?
Path of Wrath - Storm/Elec/Elec Defender - 50
Miss Cote d'Ivoire - Dark/Regen/Body Scrapper - 50
Posey Punk - Grav/Kin/Stone Controller - 50
Laccolith - Earth/Rad/Stone Controller - 41
Sonic Oscillation - Sonic/NRG Blaster - 36
Geriatric Justice - Willpower/SS Tanker - 35
Miss Iran - Dark Armor/NRG Tanker - 35
Arboreal Avenger - Plant/Kin Controller - 35
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| 10/10/06 13:31 |
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E.V.I.L. Lemons
Posts: 529
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The water set would suck at lower levels but would pwn at other levels. Imagine doing frostfire with water set and a full team, OUCH
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| 10/10/06 17:10 |
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Xolquar
Posts: 449
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Credibility: 573 pts
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| QUOTE | | I think that's a load of carp. Post something eel. |
The puns! They, the BURN!
Member of Mediocre PvP, #4 SG on the Test Ladder, before i13 hit
Playing WoW
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| 10/10/06 17:16 |
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Solarix
Posts: 682
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im thinking a Water Blasts set, but it may be too much like the ice one.....oh, and water would do cold and lethal damage and have a bonus to hold them for a bit while they wring out their spandex, like how ice does cold and smashing and elec holds for a bit. well.....here goes
1-splash- minor damage, fast reset
1-spurt- moderate damage, moderate reset
2-spray- small drops of water shred your enemies. moderate damage, slow reset, cone range
6-guiser(sp?)- a jet of water lifts your opponent into the air, then evaporates and he falls to the ground., moderate damage, moderate reset
8-aim- you know.....
12-rainstorm- um, it rains for a bit? minor damage over time, long reset
18-soothing bath- confuses enemies with a soothing bath of warm water. AoE confue, long reset
26-jet(maybe Supersoaker, if thy let the Devs use the brand name lol)- a concentrated jetstream flows forward from your hands and hits the target for a good amount of damage. (snipe) superior damage, slow reset
32-FLOOD- extreme water attack, water gushes forward from each pore and drowns nearby victims, and the remaining victims have a good chance to be confused from the intense water pressure.
well there it is. like sonic attacks, it has a pseudo-controller element to it, but it could definitely work. i could definitely work with this power set.
interested to see what else people can come up with! maybe a water melee scrapper set using the piercing aspect of short bursts.....hmm.....
PS- nice work with the Water Armor/Form set, Kid Standard.
Global Chat:
@Solarix - LD
(previously @Lethal Dose)
Current Projects
CoX
SpecOps Wink - level 50! Claws/Regen Scrapper
Kamma - Level 22 Ice/Ice Dominator
SpecOps TK - Leveling Shield/Strength Tanker
Guild Wars
Avatar Korren - E/Rit level 20!
Arya Quinn - N/Rit
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| 10/10/06 19:44 |
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E.V.I.L. Lemons
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How about a water gun set?
Water Pistol squirt- You shoot the guy with a water pistol in the face or crotchal region. Very high chance to disorient because it can get in there nose or eyes or makes them scared there buddys will laugh at them, but disoerients for a very brief period
Dmg Minor, Recharge Short, Range short
Water Gun Blast- You shoot a water gun at a moderate range causes damage over time cause they get cold and need to change clothes. If hit enough times causes enemy to go to nearest doorway, change, and come back out after 5 seconds.
Dmg Moderate, Recharge Moderate, Range Moderate. DoT minor
Water Bomb (or whatever they call those) You throw a water bomb that looks like one of those bomb-ombs. Has a very small range of damage but a big range fear. Everyones afriad of bombs right? Dmg Minor, Recharge Semi-Long, Range long,
Shoot Stream Machine in air- You Take stream machine and shoot it in air dealing minor damage over time. Same Effect as water gun blast. DoT Minor, Recharge Long, Range Long.Thats a stream machine
Modified Stream Machine- You add a scope to your stream machine and put alcohol instead of water. The range is extremely long and disorients foes after Dot is over. Also causes DoT. (Does happy damage)
Dmg Extreme Recharge moderate, Range Long, Dot Gives Health
Empty Tank- That one super soaker on the commercial that can shoot its entire tank at once. Close range and causes enemy to change immediately.
Dmg High Recharge long Range short, Dot High
Water Shield- Toggle You get moderate resistance to melee damage. You also squirt some water on every hit causing some super minor damage. Causes additional endurance from every hit.
Spill Water on Floor Causes foes to fall on floor and not be able to anything for couple of secs. Deals no damage.
Dmg None, Recharge Super Long, Range Short
Fire House Blast. You Summon a fire Hydrant and a hose and spray water in a full auto fashion. Every second takes some life away from hydrant (ex Hydrant has 100 Health takes 10 Damage from it each second you use the hydrant). You may run around with the hose(as long as in rang of hydrant) and may change targets.Hydrant may be buffed and healed with insp
Dmg High Recharge Super Long, Range Long, Major Knockback.
***THIS POST HAS BEEN EDITED***
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| 10/10/06 21:54 |
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singularity
Posts: 659
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Credibility: 415 pts
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All I can say to Evil Lemons is lol. But I'm liking the creativity on your part. Pretty cool.
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| 10/11/06 07:20 |
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Hellmeister
Posts: 211
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How about a summoning set? A little like the villain mm but different in that you can only summon one pet at a time.
Of course the themes are elemntalt, earth fire ice and lightning
Each power set has 4 pets (used one at a time) and each vary
eg. for exampl the ice pets could have a blaster as the first pet, tanker as the second scrapper as the third and dfender as the forth, but all as little ice creatures.
2 of the remaing 5 pwoers are attacks for the summoner, 2 are buffs for the pets and the final one at level 32 is a power (like the mm0 to imporve the ablities of pets
DANCE WITH DARKNESS!
CoH
Dharkarai - Lvl 17 Katana/Willpower Scrapper
CoV
Hellmeister - Lvl 35 Fire/Dark Cor
Stonestrike - Lvl 34 Super strenght/Stone Brute (current main toon)
Global @Hellmeister
WoW
Valras - Lvl 68 Orc Shaman
Jinra - Lvl ?? Troll Rouge
At home on Stormreaver!
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| 10/11/06 16:16 |
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E.V.I.L. Lemons
Posts: 529
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| QUOTE | | All I can say to Evil Lemons is lol. But I'm liking the creativity on your part. Pretty cool. |
Thanks, now hand over the cred.
JK
| QUOTE | How about a summoning set? A little like the villain mm but different in that you can only summon one pet at a time.
Of course the themes are elemntalt, earth fire ice and lightning
Each power set has 4 pets (used one at a time) and each vary
eg. for exampl the ice pets could have a blaster as the first pet, tanker as the second scrapper as the third and dfender as the forth, but all as little ice creatures.
2 of the remaing 5 pwoers are attacks for the summoner, 2 are buffs for the pets and the final one at level 32 is a power (like the mm0 to imporve the ablities of pets |
I like this idea, Except we need a name for the AT. How about Conjurer. It sounds fancy and is hard to say, at least for me. You could have a power set be elements, but then have a super power set that owns everything including the Elemental one, The all mighty POKEMON SET. It would have all the elements, plus you get that one that grants wishes. You could wish to be so high a level that you could kill admins ( I only remember that because it was on the title of the box).
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| 10/11/06 21:31 |
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Hellmeister
Posts: 211
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Credibility: 238 pts
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If there was ever a pokemon set on hroes then there MUST be a villain nucluar war powerset so that the pokemon minons can be pretty much disintigrated by atomic and nuclear bombs...
Or a digimon set...
Pokemon conjurer Vs. Digimon Mastermind
Who would win place your votes now...
DANCE WITH DARKNESS!
CoH
Dharkarai - Lvl 17 Katana/Willpower Scrapper
CoV
Hellmeister - Lvl 35 Fire/Dark Cor
Stonestrike - Lvl 34 Super strenght/Stone Brute (current main toon)
Global @Hellmeister
WoW
Valras - Lvl 68 Orc Shaman
Jinra - Lvl ?? Troll Rouge
At home on Stormreaver!
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| 10/12/06 15:56 |
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singularity
Posts: 659
Joined: 08/14/2005
Credibility: 415 pts
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| QUOTE | So, the way I'd handle it:
Level One:
Splash (Automatic) -- Your liquid form allows physical attacks to pass right through without disturbing you. Automatic +Resistance to Physical Damage
or
Refract (Automatic) -- Your liquid form allows light-based attacks to pass right through you without disturbing you. Automatic +Resistance to Energy Damage
Level Two:
Absorb (Click) -- By absorbing more liquid from the atmosphere into yourself, you heal yourself and increase your max HP for a time.
Level Six:
Congeal (Toggle) -- By changing your form to something stickier, such as Tar, you immobilize your opponents in melee range and force them to attack only you, at the cost of defense.
Level Eight:
Evaporate (Click) -- You can evaporate into a gaseous form. For a period of time your defense is dramatically increased, though your damage is drastically reduced and you will slowly lose health as your gaseous form disperses.
Level Twelve:
Slicken (Toggle) -- Enemies around you find themselves unable to keep their footing around you thanks to your ability to transform to a slippery, oil-like liquid. Enemies around you will slip and fall (as with ice slick power), but your accuracy will be reduced as a result of your attacks' tendency to glide off your opponents.
Level Sixteen:
Soak (Automatic) -- You constantly spray a fine mist into the air around you and onto the ground, soaking your enemies. When you are subjected to elemental attacks, all enemies in melee range will take a small part of the damage.
Level Eighteen:
Thin (Toggle) -- You may take on a much thinner liquid form. This increases your resistance to physical, energy and psionic damage dramatically, but makes it easier to be boiled, frozen, or electrocuted.
Level Twenty-Six:
Flow (Automatic) -- Your ability to flow around your opponents' attacks dramatically increases your defensive abilities.
Level Thirty-Two:
Total Fluidity (Click) -- You may release your physical form completely for a time giving you extremely heightened powers of defense and resistance to all attacks. Your ability to absorb any free liquid sustenance allows you to regenerate health and stamina at an exponential rate. |
I think it'd be better not for a water tank to resist heat, since heat energy makes molecules move more freely. But the other 2 I can agree with. I'm liking the build, but here's how I might make changes:
1-Splash (Auto) -- Your liquid form allows physical attacks to pass right through without disturbing you. (+Def Lethal/Smash)
1-Absorb (Click) -- By absorbing moisture from the atmosphere into yourself, you heal yourself and increase your max HP for a time.
2-Refract (Auto) -- Your liquid form allows light and heat-based attacks to pass right through you without disturbing you. (+Def Energy/Fire)
6-Heavy Water (Click) -- By adding tritium to regular water, you can make it radioactive. You splash this around yourself in a 15 foot PBAoE DeBuff, dramatically reducing the speed and defense of your foes for 20 seconds, and making them very angry.
8-Evaporate (Toggle) -- You can evaporate into a gaseous form. For a period of time you are intangible, unable to attack or be attacked. You are able to fly at an incredible speed. This will, at first, take a negligible amount of hit points per second as your gasses slowly separate, but after 1 minute, the hit point reduction will double every 5 seconds this power remains active.
12-Slicken (Toggle) -- Enemies around you find themselves unable to keep their footing around you thanks to your ability to transform to a slippery, oil-like liquid. Enemies around you will slip and fall (as with ice patch), but your accuracy will be reduced as a result of your attacks' tendency to glide off your opponents. 15 ft PBAoE.
18-Thin (Toggle) -- You may take on a much thinner liquid form for 30 seconds, making you harder to hit. This dramatically increases your defense to all types of damage, but has an amazingly long recharge time.
26-Hydraulic Hands (Click) -- You pump water into your hands at such an astounding pressure that your damage and attack rate are greatly increased for 60 seconds (this is like twice hasten recharge and the same as build up damage). But the amazing pressure and speed exerted to power your hands leave you drained of endurance at the end.
32-Total Fluidity (Click) -- You may release your physical form completely for a time giving you extremely heightened powers of defense and resistance to all attacks. Your ability to absorb any free liquid sustenance allows you to regenerate health and stamina at an exponential rate.
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| 10/20/06 18:40 |
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singularity
Posts: 659
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Credibility: 415 pts
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So, does anyone want to vote on which tank set is better? Maybe we can send in the one voted best to Posi.
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| 11/08/06 19:07 |
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Solarix
Posts: 682
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i still think my water blasts set would be a good addition to the defender/blaster choices........ :/
PS worst thing they can do is say no, its worth a shot
Global Chat:
@Solarix - LD
(previously @Lethal Dose)
Current Projects
CoX
SpecOps Wink - level 50! Claws/Regen Scrapper
Kamma - Level 22 Ice/Ice Dominator
SpecOps TK - Leveling Shield/Strength Tanker
Guild Wars
Avatar Korren - E/Rit level 20!
Arya Quinn - N/Rit
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| 11/08/06 19:10 |
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singularity
Posts: 659
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| QUOTE | i still think my water blasts set would be a good addition to the defender/blaster choices........ :/
PS worst thing they can do is say no, its worth a shot |
I was thinking about defender set myself, but I can't quite come up with 9 powers. Strangely, can't do it for controller either...but I think your powers have some potential to them. :-) See if you or anyone else can come up with ideas about tank sets (secondary now, think we've established primary, just voting on Kid's or mine), controller, defender or blaster primary/secondary/epic (if you can get that creative)
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| 11/08/06 19:14 |
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Energized Ninja
Posts: 54
Joined: 02/08/2007
Credibility: 96 pts
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I know this topic is really old, but i always thought a water blast set would be an awesome idea. And Solarix i really like the build you made. Did anyone ever send one of these ideas to Posi?
Triumph:
Energized Ninja: 50 Energy/Energy Blaster
Arctic Rock: 35 Stone/Ice Tanker
Lights Eye: 16 Peacebringer
Sword of Night: 18 Katana/Regen Scrapper
Lightfire: 18 Fire/Kinetics Controller
Pinnacle:
Villain: 20 Illusion/Rad Controller
Virtue:
Darkness Star: 10 Warshade
And many others...
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| 10/28/07 14:57 |
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Sturmwolf
Posts: 365
Joined: 02/09/2007
Credibility: 79 pts
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| QUOTE | | But, instead of limiting this to controllers, I think it'd be nice to expand the boundaries a bit. What do you think would be good water bases for blasters, trollers, defs, scraps or tanks? |
There are much mor other things I like to see made available for other ATs.
Like Martial Arts or Regeneration for Tanks.
Or Energy Melee or Fire Melee for Scrapper.
Or Radiation for Blaster.
Or a Darkforce Primeary for Controller.
...
...
The powers are all there, but still limited in availablity.
=(
I'm listening to real music.
Real Rock, real Gothic, real Rap, real Soul, real Funk...etc
(If you feel insulted by any of my posts.
Remember first, that I'm not writing in my native language.
You might missjudge me.)
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| 10/28/07 15:28 |
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Energized Ninja
Posts: 54
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I dont think that martial arts and regeneration should be available for the tanks. If you give them both the same powers there isnt much difference between the two anymore.
Triumph:
Energized Ninja: 50 Energy/Energy Blaster
Arctic Rock: 35 Stone/Ice Tanker
Lights Eye: 16 Peacebringer
Sword of Night: 18 Katana/Regen Scrapper
Lightfire: 18 Fire/Kinetics Controller
Pinnacle:
Villain: 20 Illusion/Rad Controller
Virtue:
Darkness Star: 10 Warshade
And many others...
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| 10/28/07 15:35 |
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Sturmwolf
Posts: 365
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Credibility: 79 pts
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| QUOTE | | I dont think that martial arts and regeneration should be available for the tanks. If you give them both the same powers there isnt much difference between the two anymore. |
Right now, with Issue 11 coming up with 2 new sets available for all melee ATs, this isn't quiet an argument anymore.
I'm listening to real music.
Real Rock, real Gothic, real Rap, real Soul, real Funk...etc
(If you feel insulted by any of my posts.
Remember first, that I'm not writing in my native language.
You might missjudge me.)
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| 10/28/07 15:53 |
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Energized Ninja
Posts: 54
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Credibility: 96 pts
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Sorry that came out wrong. I meant that if both AT have all the same powers. I don't mind a few of the same, but i lot of people want to tanks to get all the scrapper powers, which is what i meant when i said then there will be no difference between the two.
Triumph:
Energized Ninja: 50 Energy/Energy Blaster
Arctic Rock: 35 Stone/Ice Tanker
Lights Eye: 16 Peacebringer
Sword of Night: 18 Katana/Regen Scrapper
Lightfire: 18 Fire/Kinetics Controller
Pinnacle:
Villain: 20 Illusion/Rad Controller
Virtue:
Darkness Star: 10 Warshade
And many others...
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| 10/28/07 18:21 |
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Sturmwolf
Posts: 365
Joined: 02/09/2007
Credibility: 79 pts
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| QUOTE | | As a regular poster about tanks and tanking, I can see some definite benefits to a water set. A 'Liquid Form' set, maybe? |
I definitly would like to see a Liquid Set, like good ol' Hydroman.
But I think it would be pretty hard to work on some appropriate graphics and animations for that.
The same thing is about a Stretching Set (Mr.Fantastic-like).
Don't think the devs will come up with something like that in the near future.
*sigh*
I'm listening to real music.
Real Rock, real Gothic, real Rap, real Soul, real Funk...etc
(If you feel insulted by any of my posts.
Remember first, that I'm not writing in my native language.
You might missjudge me.)
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| 10/28/07 18:38 |
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bigspeer
Posts: 3058
Joined: 02/22/2006
Credibility: 7710 pts
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I agree on the stretching set.
That's a really specific set and I believe they try and make their sets kinda generic so it leaves the powers open to a lot of different interpretations.
I won't dress up as Frosty the Snowman for a Christmas party...
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| 10/28/07 18:45 |
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