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City of Heroes: Working on an idea... got numbers?

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Forum >> Archetype Discussions >> Tanker >> Working on an idea... got numbers?

 
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BigChill Profile
BigChill
View Profile of BigChill
Posts: 141
Joined: 10/26/2007
Credibility: 1005 pts
Working on an idea... got numbers? 

Okay, so this is my plan: not granite. Pretty simple I think, mostly cause I never see any. I know its not as capible compared to granite, so that's why there isn't any, so I was figuring mixing fighting and Manuvers into it to come up with another quasi-unique tanker mix. The only problem I have is, aside from 2 enhance slots in Hurl and Tremor that may go to Boxing and Air Superiority, mostly due to the mix of attack rates and what I actually use, is what does it add up to? I mean, how well can I expect this to work on a numbers value? I'm not really expecting much, bot knowing what it may be capible of would give me an idea if I should drop the fighting for Stone Mastery for concept reasons. The idea of an imob, hold, and an AoE -def can be almost as handy as survival.

So, here it is, now can anyone throw some of those numbers out an add them up for me (since I obviously don't have Mids or anything that can already do this aside from making the guy)?


+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: Rukus
Level: 50
Archetype: Tanker
Primary: Stone Armor
Secondary: Stone Melee
+---------------------------------------------
01 => Stone Fist
Accuracy(1)
Damage(40)

01 => Stone Skin
Damage Resistance(1)
Damage Resistance(3)
Damage Resistance(5)

02 => Rock Armor
Endurance Cost(2)
Defense Buff(3)
Defense Buff(5)
Defense Buff(17)

04 => Earth's Embrace
Heal(4)
Heal(15)
Heal(15)
Attack Rate(36)
Attack Rate(37)
Attack Rate(37)

06 => Mud Pots
Endurance Cost(6)
Endurance Cost(7)
Accuracy(7)
Accuracy(36)
Damage(43)
Slow powers(43)

08 => Rooted
Heal(8)
Heal(9)
Heal(9)
Endurance Cost(34)
Endurance Cost(34)
Attack Rate(34)

10 => Swift
Running Speed(10)
Running Speed(11)
Running Speed(11)

12 => Brimstone Armor
Endurance Cost(12)
Damage Resistance(13)
Damage Resistance(13)
Damage Resistance(17)

14 => Air Superiority
Accuracy(14)

16 => Fly
Endurance Cost(16)

18 => Crystal Armor
Endurance Cost(18)
Defense Buff(19)
Defense Buff(19)
Defense Buff(21)

20 => Fault
Accuracy(20)
Accuracy(21)
Accuracy(42)

22 => Health
Heal(22)
Heal(23)
Heal(23)

24 => Stamina
Endurance Modification(24)
Endurance Modification(25)
Endurance Modification(25)

26 => Minerals
Endurance Cost(26)
Defense Buff(27)
Defense Buff(27)
Defense Buff(29)

28 => Hurl Boulder
Accuracy(28)
Accuracy(29)
Damage(37)
Damage(46)
Range(50)

30 => Maneuvers
Endurance Cost(30)
Endurance Cost(31)
Endurance Cost(31)
Defense Buff(31)
Defense Buff(39)
Defense Buff(39)

32 => Tactics
Endurance Cost(32)
Endurance Cost(33)
Endurance Cost(33)
ToHit Buff(33)
ToHit Buff(40)
ToHit Buff(40)

35 => Tremor
Accuracy(35)
Accuracy(36)
Damage(42)
Damage(43)
Damage(46)

38 => Seismic Smash
Accuracy(38)
Accuracy(39)
Damage(42)
Damage(46)

41 => Boxing
Accuracy(41)

44 => Tough
Endurance Cost(44)
Damage Resistance(45)
Damage Resistance(45)
Damage Resistance(45)

47 => Weave
Endurance Cost(47)
Defense Buff(48)
Defense Buff(48)
Defense Buff(48)

49 => Build Up
Attack Rate(49)
Attack Rate(50)
Attack Rate(50)

01 => Sprint
Endurance Cost()

01 => Brawl
Accuracy()

02 => Rest
Attack Rate()

+---------------------------------------------

Oh and yeah, I know end will suck. I may do end redux instead of dmg in the attacks, and the Leaderships are 6-slotted for both the IO sets, and the fact that they are better for the team than me. So, I'm pretty set on the build, just curious on the numbers.
02/21/08 20:34 Login to rate this user's post!
pyro master Profile
pyro master
View Profile of pyro master
Posts: 155
Joined: 07/21/2007
Credibility: 105 pts
RE: Working on an idea... got numbers? 

ok heres a build ii just made for you. i took off leadership, because with no granite, you have a lot of toggles, and the leadership pool doesnt help the end/sec your using. i slotted boxing with crushing impact over air superiority because boxing has a higher dmg/sec, dmg/end, and only a very slightly higher end/sec.

keep rooted on at all times also with this build, it will double your hp/sec regen rate, and without granite, you will most likely need that.

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1: Rock Armor DefBuff-I:50(A), DefBuff-I:50(19), DefBuff-I:50(21), EndRdx-I:50(34)
Level 1: Stone Fist C'ngImp-Dmg/EndRdx:53(A), C'ngImp-Dmg/Rchg:53(15), C'ngImp-Acc/Dmg/Rchg:53(17), C'ngImp-Acc/Dmg/EndRdx:53(17), C'ngImp-Dmg/EndRdx/Rchg:53(19)
Level 2: Stone Skin ResDam-I:50(A), ResDam-I:50(3), ResDam-I:50(3)
Level 4: Earth's Embrace Heal-I:50(A), Heal-I:50(5), Heal-I:50(5), RechRdx-I:50(15), RechRdx-I:50(37), RechRdx-I:50(40)
Level 6: Stone Mallet C'ngImp-Dmg/EndRdx:53(A), C'ngImp-Dmg/Rchg:53(7), C'ngImp-Acc/Dmg/Rchg:53(7), C'ngImp-Acc/Dmg/EndRdx:53(11), C'ngImp-Dmg/EndRdx/Rchg:53(11)
Level 8: Rooted Heal-I:50(A), Heal-I:50(9), Heal-I:50(9), EndRdx-I:50(40)
Level 10: Air Superiority Acc-I:50(A)
Level 12: Brimstone Armor ResDam-I:50(A), ResDam-I:50(13), ResDam-I:50(13), EndRdx-I:50(42)
Level 14: Fly Flight-I:50(A)
Level 16: Swift Run-I:50(A)
Level 18: Health Heal-I:50(A), Heal-I:50(34), Heal-I:50(43), Numna-Regen/Rcvry+:50(45), Mrcl-Rcvry+:40(50)
Level 20: Stamina EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(23)
Level 22: Crystal Armor DefBuff-I:50(A), DefBuff-I:50(23), DefBuff-I:50(25), EndRdx-I:50(43)
Level 24: Heavy Mallet C'ngImp-Dmg/EndRdx:53(A), C'ngImp-Dmg/Rchg:53(25), C'ngImp-Acc/Dmg/Rchg:53(27), C'ngImp-Acc/Dmg/EndRdx:53(27), C'ngImp-Dmg/EndRdx/Rchg:53(29)
Level 26: Minerals DefBuff-I:50(A), DefBuff-I:50(29), DefBuff-I:50(31), EndRdx-I:50(43)
Level 28: Build Up RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 30: Boxing C'ngImp-Dmg/EndRdx:53(A), C'ngImp-Dmg/Rchg:53(46), C'ngImp-Acc/Dmg/Rchg:53(46), C'ngImp-Acc/Dmg/EndRdx:53(46), C'ngImp-Dmg/EndRdx/Rchg:53(48)
Level 32: Mud Pots EndRdx-I:50(A), EndRdx-I:50(33), EndRdx-I:50(33), Sciroc-Acc/Dmg:53(33), Dmg-I:50(34)
Level 35: Tremor Sciroc-Acc/Dmg:53(A), Sciroc-Dmg/EndRdx:53(36), Sciroc-Dmg/Rchg:53(36), Sciroc-Acc/Rchg:53(36), Sciroc-Acc/Dmg/EndRdx:53(37), M'Strk-Dmg/Rchg:53(37)
Level 38: Seismic Smash C'ngImp-Dmg/EndRdx:53(A), C'ngImp-Dmg/Rchg:53(39), C'ngImp-Acc/Dmg/Rchg:53(39), C'ngImp-Acc/Dmg/EndRdx:53(39), C'ngImp-Dmg/EndRdx/Rchg:53(40)
Level 41: Tough ResDam-I:50(A), ResDam-I:50(42), ResDam-I:50(42), EndRdx-I:50(50)
Level 44: Weave DefBuff-I:50(A), DefBuff-I:50(45), DefBuff-I:50(45), EndRdx-I:50(50)
Level 47: Conserve Power RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Taunt Taunt-I:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
+3.13% Defense(AoE)
+44% Enhancement(Accuracy)
+25% Enhancement(RechargeTime)
+105.4 (5.63%) HitPoints
+MezResist(Immobilize) (Mag 11%)
+10% Regeneration
+3.13% Resistance(Negative)



------------
Set Bonuses:
Crushing Impact
(Stone Fist)
+MezResist(Immobilize) (Mag 2.2%)
+21.1 (1.13%) HitPoints
+7% Enhancement(Accuracy)
+5% Enhancement(RechargeTime)


Crushing Impact
(Stone Mallet)
+MezResist(Immobilize) (Mag 2.2%)
+21.1 (1.13%) HitPoints
+7% Enhancement(Accuracy)
+5% Enhancement(RechargeTime)


Crushing Impact
(Heavy Mallet)
+MezResist(Immobilize) (Mag 2.2%)
+21.1 (1.13%) HitPoints
+7% Enhancement(Accuracy)
+5% Enhancement(RechargeTime)


Crushing Impact
(Boxing)
+MezResist(Immobilize) (Mag 2.2%)
+21.1 (1.13%) HitPoints
+7% Enhancement(Accuracy)
+5% Enhancement(RechargeTime)


Scirocco's Dervish
(Tremor)
+10% Regeneration
+3.13% Resistance(Negative)
+9% Enhancement(Accuracy)
+3.13% Defense(AoE)


Crushing Impact
(Seismic Smash)
+MezResist(Immobilize) (Mag 2.2%)
+21.1 (1.13%) HitPoints
+7% Enhancement(Accuracy)
+5% Enhancement(RechargeTime)






| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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FJ9;1IE%5O%=L-#W>,\MW[:E,T+>7ORP42D?TC0J[IR[?3RXO$DD02))&0JP$OC#(_CA7_CCUOGW]KF
/0P("S%,S-<:*ZB-NR_U.T[*>ACXZO"G+ZS$W=]PDR'4!
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/L!X<(OU3Q+JMVK4C^,`#G[I1@T#$]."9F].Q9^U._$%+1=?MC_QA2T7CUHNCLTF#>4W#N"!`XU$D_D
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.:\K>JV?>!ZPB02X;VH$'59G/??86`"BY50LQV"#[J><*0RR^)0^P^63B:YNH@'!?]FWL>"<9N1B(VI
T-;K1Y;7KW2LQ@0C%A#:G3E9_/K4_%GU2?)YM?G!-=7GQ[Z9'V2T8$`^KS%@1,7(C^,@K"OK8Q7(^9T
#_0Q".$0QB<6U&I"8NXV@3X&@5L@I$%\\)RI+]);2CX5)Z;O#N"V&F0]S_32[MHC(WFE)8ADYV`TCB?
&D5'GKW%T/C_M7BQR-?K_WT"=#57>YDV+@#)L3L[.)M;&UB)KP5IL+;$VL[;W#'8Q1B71*[%+%+&WX_,>N!WD-N;6KM|-----------------------------------------------------------------------------|


and since you dont have mids, i'll give you the numbers on your defense and resistance



DEFENSE:

Smashing-33.3%
Lethal-33.3%
Fire-7.9%
Cold-7.9%
Energy-33.3%
Negative-33.3%
Psionic-47.5%
Melee-7.9%
Ranged-7.9%
AoE-11%

RESISTANCE:

Smashing-39.6%
Lethal-39.6%
Fire-39.6%
Cold-39.6%
Energy-none
Negative-3.1%
Toxic-20% (with earth's embrace on)
Psionic-none

Regen without rooted, with earth's embrace-210%, 27.1 hp/sec
Regen with rooted with earth's embrace-409%, 52.8 hp/sec
Regen without rooted, without EE-210%, 17.3 hp/sec
Regen with rooted, withought EE-409%, 33.7 hp/sec






i hope that build, and the numbers on it help you out with making a non-granite stone/stone. though i must say, its protection is still decent enough, but you're still crazy for trying to go without granit IMO[/LINE]



02/21/08 21:27 Login to rate this user's post!
BigChill Profile
BigChill
View Profile of BigChill
Posts: 141
Joined: 10/26/2007
Credibility: 1005 pts
RE: Working on an idea... got numbers? 

QUOTE
DEFENSE:

Smashing-33.3% - 36.88%
Lethal-33.3% - 36.88%
Fire-7.9% - 11.48%
Cold-7.9% - 11.48%
Energy-33.3% - 36.88%
Negative-33.3% - 36.88%
Psionic-47.5% - 51.08%
Melee-7.9% - 11.48%
Ranged-7.9% - 11.48%
AoE-11% - 14.58%

RESISTANCE:

Smashing-39.6%
Lethal-39.6%
Fire-39.6%
Cold-39.6%
Energy-none
Negative-3.1%
Toxic-20% (with earth's embrace on)
Psionic-none

Regen without rooted, with earth's embrace-210%, 27.1 hp/sec
Regen with rooted with earth's embrace-409%, 52.8 hp/sec
Regen without rooted, without EE-210%, 17.3 hp/sec
Regen with rooted, withought EE-409%, 33.7 hp/sec


They called me crazy for taking Frozen Aura before the dmg buff, and made it useful, while they thought it was useless, so no bigie.

I had Leaderships for 2 reasons, one specifically cause of the end. With me solo, I wouldn't need to use half this stuff, but with a team, its the team I wanted to be better, Tactics upping their acc transltes to me living longer. Manuvers is mostly a bonus. The basis of Manuvers for a tank I know, I use it, its 3.58% 6-slotted... added with yours... I like it. The second was added def values with res is good, maxing that as much as possible is great. I wanted maxed def to give me the best survival chance, and it does well. Its no grranite, but I didn't want one, though I may swap Build Up for it, Just in case, but i'll figure that out after I see it perform. Its actually looks more durable then my arctic, well, without Hibernate factored in, but it takes Fighting to do it.

As for solving it, I run 6 toggles all the time with Big, and I forget to use EA cause my end's fine. Better actually, with 2.88% recharge set bonuses keeps me happy and fighting, an occasional EA when I get over-zelous is about all I do. I should be able to dupliccate a chunck of it here, as well as more def/res, and I'm not too worried, it'll be a fun build when they notice how well this works. Thank you for the numbers.




Big Chill is a conscranker: he conrols a mob so they do nothing, scraps a target till they can't stand, and tanks what's left till the job's done.

Dive in, have fun, and think about it later.

Do not pray for challenges to equal your strength, but for strength to equal your challenges.
02/22/08 01:50 Login to rate this user's post!

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