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Sturmwolf
Posts: 357
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I just respecced into the Presence Pool with my scrapper and I'm pretty disappointed.
I changed from Confront/Resilence/MoG to Challenge/Intimidate/Invoke Panic.
My survivability seems to have dropped.
A lot of people told me that Resilence is worthless, but I notice that I take a lot more dmg now.
The new MoGs duration is pretty short so I dont blame that.
But now the real problem.
Will the presence powers get any better when I slot em up?
Or is it even worth slotting them?
I don't hit much with them and even if I hit, the duration is awfully short.
Should I re-respec to my original build?
PS:
Do several fear powers stack up their magnitude?
***THIS POST HAS BEEN EDITED***
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| 03/05/08 23:47 |
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MightySmiter
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ive never ever heard of anyone making use of the presence power pool. ever. maybe some people have, but i havent ever heard of it
COH GUARDIAN
MightySmiter dark/dark/body scrapper lvl 50
-Member of Protectors of Paragon City
PhantomPrincess ill/rad/fire controller lvl 50
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Belain lvl 70 Human Paladin
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| 03/06/08 01:25 |
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Fort05Nox
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i have the presence pool on my level 50 stone brute.
its kinda of useless but it allows me to control the mob a bit when solo. but for a scrapper who cant take as much damage i would personally say drop it.
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| 03/06/08 06:22 |
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knickknack
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Ok, whoever told you that resilience was worthless does NOT know what they are talking about. It's one of the only resists a regen gets without power pools. MoG is another nice regen power that I wouldn't have gotten rid of either. It's one of the things that allowed my regen to solo a lot of Praetorian EBs on his rise to 50.
I don't know much about the presence pool, nor have I heard of anyone really using it. The fears in it would be interesting to use for a bit of crowd control, and I've considered getting it in the past for those alone. Beyond that, I'm not sure what slotting would make them more effective or anything like that. I'd say go with whatever seems to work if you're intent on using them.
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| 03/06/08 07:38 |
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RonJ73
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I'm right with the rest of the responses here. Drop presence, the only time I've really seen people dip into it was with a Fire Tank for Provoke...which I still don't really know WHY, but I digress.
Go back to your original, IMO.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 03/06/08 09:28 |
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Doc Aries
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It seems to me that the Presence pool is almost entirely included for RP reasons. Serious taunters go with tanks, serious fear-mongers take the various 'Dark' powers. There doesn't seem to be any real tactical advantage to the pool, particularly as a toon has to give up access to other, more useful, powers to take the pool.
That being said, a character based around the idea of an arrogant noble, or warlord might very well take Presence if he has nothing else better to take. At the very least, it might provide some cool poses for RP sessions.
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| 03/08/08 19:07 |
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Sturmwolf
Posts: 357
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Atm I'm still sticking to the Presence Pool to give it a try.
After a bit o testing I had some good results, but it isn't pretty reliable.
Of course Invoke Panic can give you a nice break if you are swarmed by foes.
But that brings me to some questions about the gamemechanics of fear.
Does fear stack in magnitude like a hold for example?
If I hit a foe with several holds I can overcome his statusprotection.
Is that true for fear to?
And when they are struck with fear, they sometimes stay and shiver and sometimes they start running all of a sudden.
Is there a known pattern behind that behaviour?
And how much is the to hit debuff after they attack again?
Does that debuff stack when I put more feareffects on a foe?
I'm listening to real music.
Real Rock, real Gothic, real Rap, real Soul, real Funk...etc
(If you feel insulted by any of my posts.
Remember first, that I'm not writing in my native language.
You might missjudge me.)
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| 03/13/08 15:09 |
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Sturmwolf
Posts: 357
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Ok...some update now.
I am still using the Presencepool and after I slotted some powers up, I really enjoy the effects.
Invoke panic is a really nice controlpower.
After a only a few slots the fearduration became much better and I hit more easier.
My scrapper is a regen and if some foes cower in fear instead of attacking, I heal up in no time.
It gives me a good break when I need some time for my selfheals to recharge.
It works pretty good with my build, because I m mostly singletargetoriented and the frightened foes only strike back if they get attacked.
So I can easyly beat up a LT while the minions shiver.
I am sure now not to respec out of it again.
;o)
I'm listening to real music.
Real Rock, real Gothic, real Rap, real Soul, real Funk...etc
(If you feel insulted by any of my posts.
Remember first, that I'm not writing in my native language.
You might missjudge me.)
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| 07/07/08 12:31 |
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LordStarwolf
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Despite your results, I would still agree with the crowd. Also be aware, some attacks will still break through the fear. Location AOE's, like burn, will break them out of it and still make them run. Don't know what on your build might do that, but you should be aware as you level.
And I definitely agree on resilience. It is a very good power to take.
Guardian
Avant Guard = Emp/Rad/Psychic Defender Lvl 50 (Dedicated Healer)
Astral Plane = Peacebringer Lvl 50
Spica = Fire/Em/Energy Tank Lvl 50 (Scranker)
Avant Spines = Spines/Regen Scrapper Lvl 50 (AOE King)
Beliskner = Eng/Eng Blaster Lvl 42 (Blapper)
Avant Kin = Ill/Kin Controller Lvl 39
BMG = AR/Dev Blaster Lvl 28
Avant Psy = Psychic Blast/Empathy Defender Lvl 20 (Offender)
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| 07/07/08 13:04 |
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RonJ73
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Resiliance: With 3 slots of L50 IOs, you get 8.91% Smash/Lethal resistance. IMO, not worth it.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 07/07/08 17:45 |
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Solarix
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it's helpful for using an awaken, the stun wears off by the time you're done dragging yourself upright.
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| 07/07/08 20:51 |
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smithsguild
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I have found presence power pool quite helpful...
Of course I play villain side, necro/dark MM.It makes for 3x fear personal that stack nicely with the fears my Lich and Dark Servant cast. It provides good crowd control and excellent damage mitigation.
But I agree, for a scrapper I would respec.
"What more could a soul ask than each night to die a little death in their true loves arms..."
Global @Mr.Paul Bunyon
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| 07/08/08 06:29 |
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Sturmwolf
Posts: 357
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| QUOTE |
But I agree, for a scrapper I would respec. |
Why?
I'm listening to real music.
Real Rock, real Gothic, real Rap, real Soul, real Funk...etc
(If you feel insulted by any of my posts.
Remember first, that I'm not writing in my native language.
You might missjudge me.)
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| 07/08/08 07:42 |
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Electro
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IIRC, the Presence Pool was used mostly by Tanks in the early issues. This was before the Tank's inherent Guantlet was added, and Taunt was added to all Tanker secondary powersets. Now, Presence is sometimes used in PvP builds not for the taunts, but for the 2 fear powers. Fear is not widely resisted and, therefore, somewhat useful for PvP. I don't think it is very useful in PvE. I tried it out on a whim when respeccing my spines/regen scrapper and found I was much better off concentrating on killing things quickly rather than messing around with Fears.
Edited to Say: The Fear powers might be useful in a team situation - especially if your scrapper will be taking on primary tanking duties. My scrapper that experimented with the Fears was mostly a solo toon. Also, to answer your earlier question: Yes, fear effects stack in magnitude. The fears are mag 2, so you will have to double up to fear a boss.
As far as taking more damage now that you have Resilience - that doesn't make sense. The damage resistence offered by the power is not much - but you definitely should not be taking MORE damage because of it. Incidentally, the primary purpose of Resilience is for resistence to stuns. This can be helpful on the off-chance you toggles get dropped and you lose the stun protection of Integration. Also helpful when using an awaken as you suffer almost no disorientation.
***THIS POST HAS BEEN EDITED***
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| 07/08/08 11:59 |
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Solarix
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| QUOTE | | IIRC, the Presence Pool was used mostly by Tanks in the early issues. This was before the Tank's inherent Guantlet was added, and Taunt was added to all Tanker secondary powersets. |
what was there in place of the taunts?
Current Projects
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SpecOps Wink - level 42 Claws/Regen Scrapper
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Alexis Silver - leveling Energy/Kinetics Corrupter
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Arya Quinn - N/Rit
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| 07/08/08 18:54 |
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pyro master
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| QUOTE | | QUOTE | | IIRC, the Presence Pool was used mostly by Tanks in the early issues. This was before the Tank's inherent Guantlet was added, and Taunt was added to all Tanker secondary powersets. |
what was there in place of the taunts? |
IIRC it was still a "taunt" power, but it only affected one foe at a time, and would not get the surrounding enemies' attention if used on an un-attacked mob.
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| 07/08/08 19:04 |
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