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City of Heroes: ???/Dual Blades

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Forum >> Archetype Discussions >> Tanker >> ???/Dual Blades

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Schattenbolt Profile
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???/Dual Blades 

My concept is something along the line of a classic "Erol Flynn-esque" swashbuckler that works like a massive aggro magnet.

I'm going with dual blades, and was thinking of Will Power for my primary, however, Invuln is an option, too. basically, I want something with no crazy visable armor, like stone, fire, or ice. Kinda limits me a bit.

Any build suggestions would be most appreciated.
03/11/08 09:52 Login to rate this user's post!
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RE: ???/Dual Blades 

That sound like a great plan. I am a big of 'normal' looking characters. I think none of my toons has a cape or is even really wearing spandex. So good luck with you concept!

I don't really have much build advice, though. Both willpower and invulnerability are great sets. They have must haves and skippable powers, but I'll leave those details to the experts. I'll stick to some generic tanker info. During your lower levels you should more concentrate on damage, and less on defense and pulling aggro. A lowly tanker is not too tough yet, so don't expect to take on the world just yet. Once you reach in your 20's you can shift from a damage dealer to an aggro magnet, and thus picking up more shields and slotting then more at that point. But first learn how to swing those dual blades.



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RE: ???/Dual Blades 

My opinion is willpower all the way. Invulnerable is nice, but the recovery boost from willpower far exceeds the usefulness of invulnerability. This is especially important considering the high endurance costs of dual blades, not to mention it fits your concept quite well. I've just recently hit 31 with my wp/em tank and the combination of resist, defense, regen and -tohit debuff is uber to say the least. Truthfully, Its almost annoying how good of an aggro magnet you can be with very little damage taken. I highly, highly recommend willpower for tanks. Its a great set. You may want to dip into either the fighting pool for tough or the medicine pool for aid self however... I haven't much needed it yet, but they would certainly fill the only gaps in the willpower set.



BEST TEST ANSWERS EVER!
"Who was responsible for inventing the cotton gin?"
"I'm unable to divulge that information as it may compromise our agents in the field."

"What was the date of Columbus' journey to the americas?"
"I do not believe in linear time, the past and future are one, existence in the temporal sense is illusionary... this question is therefore meaningless and impossible to answer."

-Calvin and Hobbes
03/11/08 10:35 Login to rate this user's post!
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RE: ???/Dual Blades 

An alternative for an "Errol Flynn-esque" hero would be to start with a scrapper and to start with Dual Blades/Super Reflexes, then tap into the Fighting, Fitness and Presense Pool Sets. That's not the direction I would go. I'd recommend sticking with the Willpower tanker. Just thought I'd throw that idea out there.



I'm too lazy to keep up with my own altoholism. Abana is my "main" right now as I'm going for my first level 50, but as for my creations here's a short list:

Abana (hero, Champion), lvl 46 mag tanker, stone/stone/fit
Etain Echraide (hero, Virtue), lvl 21 mag controller, plant/therm
One Man Vs. The Mob (hero, Virtue), lvl 11 sci blaster, nrg/nrg/fly/stealth
Ballplayer Reverend (hero, Champion), lvl 19 nat tanker, will/mace/speed
03/11/08 10:49 Login to rate this user's post!
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RE: ???/Dual Blades 

Will Power does look like it'd be good to buckle swashes.



***THIS POST HAS BEEN EDITED***



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RE: ???/Dual Blades 

Yeah, I created him originally as a DB/Regen scrapper, but then I thought about the character concept (and the fact that I hate chasing after baddies), and realized that swashbucklers are all about using their wits and charisma to get the bad-guys to chase them around, rather than cutting bloody swaths through hapless hordes of henchmen.



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RE: ???/Dual Blades 

QUOTE
Yeah, I created him originally as a DB/Regen scrapper, but then I thought about the character concept (and the fact that I hate chasing after baddies), and realized that swashbucklers are all about using their wits and charisma to get the bad-guys to chase them around, rather than cutting bloody swaths through hapless hordes of henchmen.


Oddly enough, Med-Alert posted nearly the same exact comment, well till the edit. Strange days!



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RE: ???/Dual Blades 

QUOTE

Oddly enough, Med-Alert posted nearly the same exact comment, well till the edit. Strange days!



Yeah, I share the 'puter, and the Game-Amp thing was bouncing us between accounts for some reason. My computer's possessed. So, I called him to edit it out so I could put in my comment. Stupid cookies. So yummy, but bad for computers.




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RE: ???/Dual Blades 

QUOTE
QUOTE

Oddly enough, Med-Alert posted nearly the same exact comment, well till the edit. Strange days!



Yeah, I share the 'puter, and the Game-Amp thing was bouncing us between accounts for some reason. My computer's possessed. So, I called him to edit it out so I could put in my comment. Stupid cookies. So yummy, but bad for computers.


That wouldnt be the 1st time its ever happened on GA. There are tons of other who share comp and have sign ons. Seems to be big time with college roommates.



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RE: ???/Dual Blades 

Well, glad it's not just me.

On-topic, I was looking through the tanker Epics, and the Energy Mastery looks good for the conserve power and focus, but nothing really calls to me.

Is it that Tanker Epic pools kinda suck, or just because there are no "normal guy" epic powers?



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RE: ???/Dual Blades 

Its not that tanker epics suck, its that they have very specific uses. For example, if your tank works on slows and lockdowns (ice or possible stone) then Ice would be a good epic to compliment as you would essentially have an uber rain of fire that the baddies can't walk out of. (I've seen this technique used by an ice/kinetic controller quite well.) If you have a good aggro tank or a fire tank and you're looking to do more damage, fire is the way to go for fireball. Great AoE dmg. Stone mastery fits a controlleresque build as it has a group sleep and group disorient (the same one from the earth troller set which is VERY effective amongst earth trollers) so you could compliment that aspect of your game. Then there is the tried and true energy mastery set. Focused accuracy is a phenominal power, with a more than hefty endurance cost, but the benefits are huge among high defense baddies like rikti drones. It also, I believe, boosts perception which is great for arachnos and even better for a hero in pvp. Conserve power is also great for a tank this heavy end costs, but as a wp tank, you shouldn't have a huge problem with that, and may want to use that power slot for something more usefull such as tough or aid self. Laser beam eyes is also a good ranged attack if thats what you are looking for.



BEST TEST ANSWERS EVER!
"Who was responsible for inventing the cotton gin?"
"I'm unable to divulge that information as it may compromise our agents in the field."

"What was the date of Columbus' journey to the americas?"
"I do not believe in linear time, the past and future are one, existence in the temporal sense is illusionary... this question is therefore meaningless and impossible to answer."

-Calvin and Hobbes
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RE: ???/Dual Blades 

Yeah, I was kinda afraid of something like that.

I think the effects of the different epics are good and useful, but there isn't one for the "Average Joe" Tanker.

The concept behind my toon is something akin to a normal guy with REALLY good training, and maybe better-than-average healing abilities. He's quick with his wit and his blades. His skill is certainly above "pointy end goes into the other man" level.

The problem, is that someone like this doesn't manipulate the earth, summon ice storms, throw fireballs, or shoot eye-beams.

My main is a blaster, and I've also got some defenders and trollers. I've avoided the melee ATs for their lack of "finesse weaponry" like sabres and the like. Now with the custom weapons, that's gone and I think I'd enjoy it, but there are still the least number of power choices for the Tanks, and the only four epics are elemental controls.

I may use the Energy one, for the accuracy and conserve power, but as you said, I won't have too big of an issue with endurance use in a WP/DB tanker.

Would it be advisable to just skip the epic pools altogether?



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03/11/08 13:42 Login to rate this user's post!
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RE: ???/Dual Blades 

You certainly could, as the tanker epics tend to be the least needed (except for scrappers) and I've actually worked up a couple builds for my wp/em that either have no epic or only focused accuracy. Especially with willpower as it is already such a well rounded set. Focused accuracy and conserve power certainly blend well with your concept, and at the end of the day, thats really all that matters. If it were me, I'd only take focused accuracy and another pool power (I have kick and tough slated for my build in the 40's).



BEST TEST ANSWERS EVER!
"Who was responsible for inventing the cotton gin?"
"I'm unable to divulge that information as it may compromise our agents in the field."

"What was the date of Columbus' journey to the americas?"
"I do not believe in linear time, the past and future are one, existence in the temporal sense is illusionary... this question is therefore meaningless and impossible to answer."

-Calvin and Hobbes
03/11/08 13:50 Login to rate this user's post!
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RE: ???/Dual Blades 

If you want an "Average Joe" tanker epic, just go for Energy Mastery, take focussed accuracy and Conserve Power, and skip the attacks. You won't get much "super-powered" effects from the toggle and click.

W.P.



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RE: ???/Dual Blades 

Thanks for the replies and all the advice, they are greatly appreciated.

I've also been tossing around the pool powers.

Fitness is a given, and I've been considering just having just Sprint and Leap 3-slotted rather than another power pool for traveling, but I might go with Air Superiority and Fly, and just give him rocket boots, or something.

I was also thinking Leadership for Tactics, Assault, and Maneuvers

This leaves room for one or two (depending on my travel power) others. I'm used to taking Speed's Hasten power, but I'm hearing people mention the Fighting pool.

What would you recommend?



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RE: ???/Dual Blades 

QUOTE
Thanks for the replies and all the advice, they are greatly appreciated.

I've also been tossing around the pool powers.

Fitness is a given, and I've been considering just having just Sprint and Leap 3-slotted rather than another power pool for traveling, but I might go with Air Superiority and Fly, and just give him rocket boots, or something.

I was also thinking Leadership for Tactics, Assault, and Maneuvers

This leaves room for one or two (depending on my travel power) others. I'm used to taking Speed's Hasten power, but I'm hearing people mention the Fighting pool.

What would you recommend?



As for the leadership pools, tankers get the very least return for their buffs, so I'd highly suggest against it. And hasten, as good as it is, will give you fire hand up the yang effectively negating that natural look. Actually though, for dual blades, with all the attacks you'll be taking to fill your combo chains, you likely won't need hasten. If leaping is the way you want to go, you can definitely get by with sprint and leaping. Especially with willpowers good endurance rates. Fly is definitely my favorite power pool, but conceptually it always raises problems, also, air superiority will cause a redraw in your blades... this is an annoying side effect of non-weapon attacks chained with weapon attacks... and even though the devs claim the time-to-attack is the same, I can see the delay it causes. This used to drive me nuts with my ninja blade stalker. Combat jumping is also great as it provides universal defense and if you were so inclined, you could combine combat jumping, weave, and slot your rise to the challenge with to-hit debuff. That should account for some additional misses... quite conceptually useful as well for a swashbuckler.




BEST TEST ANSWERS EVER!
"Who was responsible for inventing the cotton gin?"
"I'm unable to divulge that information as it may compromise our agents in the field."

"What was the date of Columbus' journey to the americas?"
"I do not believe in linear time, the past and future are one, existence in the temporal sense is illusionary... this question is therefore meaningless and impossible to answer."

-Calvin and Hobbes
03/11/08 16:46 Login to rate this user's post!
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RE: ???/Dual Blades 

Thanks for the great advice on that. And thanks for the heads-up on Air Superiority. I think I will go the 3-slotted Swift/Hurdle route from Fitness (along with 3-slotted Health and Stamina for added "You can't kill me"-ness), combat jumping from leaping, Tough and Weave from Fighting, and if I have room, maybe the Medicine pool, although, with as many powers as I need to take from WP to tanks and DB to deal damage, I may forego the fourth power pool, as I don't think it'd be needed.

Does this sound like it'd be a good set? I'll figure out how to slot them once I get an updated hero-builder program.

Thanks again on everything.

If you're playing on Victory or Virtue, lemme know. I'd love to team up.



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RE: ???/Dual Blades 

QUOTE
and even though the devs claim the time-to-attack is the same, I can see the delay it causes.  This used to drive me nuts with my ninja blade stalker.


With most weapon sets, it is the same, weapon or no weapon. I see the delays between attacks where time is added in for possible redraw with my Kat/SR all the time. Because her Mezz protection is a click power, every two minutes it fires off and puts my sword away, making me have to redraw. My DPS is the same, whether I have the sword out or not. There is a pause after every attack that is caused by the possibility of a redraw requirement.

Recently, however, this is being changed. Players have complained long enough about having our attack times suffer because of redraw that isn't necessary, that the devs are revisiting old sets and changing this. Dual Blades has a very fast flowing feel to it because of the simple fact that it was designed without the redraw pauses. Redraw actually does affect DB's DPS. War Mace has had its times changed a bit, to help counter the redraw issue, and now flows a little bit better than it used to. It is possible, but I do not know how likely or when it may happen, that other weapon sets, such as Broad Sword, Battle Axe, Katana/Ninja Blade, and Claws/Spines may get this treatment. Until it's confirmed one way or the other, I'll be keeping my fingers crossed. =D

W.P.



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RE: ???/Dual Blades 

QUOTE
QUOTE
and even though the devs claim the time-to-attack is the same, I can see the delay it causes.  This used to drive me nuts with my ninja blade stalker.


With most weapon sets, it is the same, weapon or no weapon. I see the delays between attacks where time is added in for possible redraw with my Kat/SR all the time. Because her Mezz protection is a click power, every two minutes it fires off and puts my sword away, making me have to redraw. My DPS is the same, whether I have the sword out or not. There is a pause after every attack that is caused by the possibility of a redraw requirement.

Recently, however, this is being changed. Players have complained long enough about having our attack times suffer because of redraw that isn't necessary, that the devs are revisiting old sets and changing this. Dual Blades has a very fast flowing feel to it because of the simple fact that it was designed without the redraw pauses. Redraw actually does affect DB's DPS. War Mace has had its times changed a bit, to help counter the redraw issue, and now flows a little bit better than it used to. It is possible, but I do not know how likely or when it may happen, that other weapon sets, such as Broad Sword, Battle Axe, Katana/Ninja Blade, and Claws/Spines may get this treatment. Until it's confirmed one way or the other, I'll be keeping my fingers crossed. =D

W.P.


i have noticed the change with my broadsword scrapper already. i will put away the sword for sands of mu and then i re-draw, attack, and then the next attack is almost instantly performed, as long as i had it que'd before the attack following sands was finished



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RE: ???/Dual Blades 

I'm glad they changed this, if not for the added realism, then at least for the faster attacks when you think about your combos. Now, if only he would put his swords back, rather than have them disappear...

But, I have a small problem now. One power too many. Here is what I'm looking at in terms of powers.

Willpower
1 High Pain Tolerance
1 Mind Over Body
2 Fast Healing
6 Indomitable Will
8 Rise to the Challenge
12 Quick Recovery
18 Heightened Senses
26 Resurgence
32 Strength of Will
Dual Blades
1 Nimble Slash
2 Power Slice
4 Ablating Strike
10 Typhoon's Edge
16 Blinding Feint
28 Confront
35 Vengeful Slice
38 One Thousand Cuts
Energy Mastery
41 Focused Accuracy
Fitness
6 Swift
6 Hurdle
14 Health
20 Stamina
Leaping
6 Combat Jumping
Fighting
6 Kick
14 Tough
20 Weave

I have to drop something from the list. I want to stay being a good tank, so I'm considering not taking the Focused Accuracy, but it would be nice to hit with all my attacks. I thought about not taking confront, but an AoE taunt would be really nice for a tank. I could maybe drop swift, but I'd be really slow on the ground, or maybe hurdle and leave my jumping to combat-jumping, which is already really good at lvl 8 (where I am now.) I want to take all of the Willpower and Dual Blades powers. I don't want Kick, but I need something to get Tough and Weave. Right now, that's the only "useless" power I have listed, I think.

This is the build I have so far, without slots.

1 High Pain Tolerance
1 Nimble Slash
2 Mind Over Body
4 Power Slice
6 Combat Jumping
8 Rise to the Challenge
10 Indomitable Will
12 Quick Recovery
14 Hurdle
16 Kick
18 Heightened Senses
20 Health
22 Stamina
24 Tough
26 Resurgence
28 Swift
30 Weave
32 Ablating Strike
35 Strength of Will
38
41
44
47
49

It was at this point that I realized, "Oh... I'm not gonna have enough space. Crap!"

I don't have any problem re-aranging any of the powers here, though anything before lvl 9 will have to wait until Terra Volta.
What would you suggest?



***THIS POST HAS BEEN EDITED***



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RE: ???/Dual Blades 

Well, weave would be the easiest to leave off of your current list. Its useful but if I remember correctly its only and addition 4% slotted. Not a huge loss there. Also, Having combat jumping already, you may want to think about trading hurdle for super jump. I know conceptually it doesn't fit as well, but it is a travel power that lets you control how high you jump, so while you can use it (counter conceptually) to get over large obstacles, you can also use it to jump only to the additional height that hurdle provides. Kind of a just in case type thing. Thats how I would go about it but I'm sure you'll be fine either way. The other option is to drop ressurgence... a self rez can be great, but with your build, only HUGE groups or AV's should be able to drop you without you being reckless. You can carry one or two wakies and basically give yourself an additional power slot that way. Plus, not many norms can rise from the dead, unless they are trying "to blaaaive, which of course means, to bluff".



BEST TEST ANSWERS EVER!
"Who was responsible for inventing the cotton gin?"
"I'm unable to divulge that information as it may compromise our agents in the field."

"What was the date of Columbus' journey to the americas?"
"I do not believe in linear time, the past and future are one, existence in the temporal sense is illusionary... this question is therefore meaningless and impossible to answer."

-Calvin and Hobbes
03/12/08 16:27 Login to rate this user's post!
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RE: ???/Dual Blades 

QUOTE
"to blaaaive, which of course means, to bluff".


THAT IS AMAZING!!!

lol, any person who works in a "Princess Bride" quote to this conversation deserves crazy amounts of kudos.

I'm thinking resurgence is more like my guy was playing dead than actually being dead. Lull the badguy into a false sense of "ha ha, I'm your daddy" and then be like "Daddy gonna get spanked." But you may be right about the wakies part.

I can't do Super Jump because I have a fear of falling that even video games bring out. I know it's lame, but falling off of buildings, ledges, and out of the air always makes me queazy and makes my muscles lock up. That's why I always use flight, because it's the only travel power that can stop me from falling.

EDIT: Quick question. Is Rise to the Challenge a single-foe taunt, or does it just make more aggro come to you? I've never played a tank high enough to actually get a taunt, so I'm not sure how they work.



***THIS POST HAS BEEN EDITED***



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03/12/08 16:43 Login to rate this user's post!
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RE: ???/Dual Blades 

QUOTE
I'm glad they changed this, if not for the added realism, then at least for the faster attacks when you think about your combos. Now, if only he would put his swords back, rather than have them disappear...

But, I have a small problem now. One power too many. Here is what I'm looking at in terms of powers.

Willpower
1 High Pain Tolerance
1 Mind Over Body
2 Fast Healing
6 Indomitable Will
8 Rise to the Challenge
12 Quick Recovery
18 Heightened Senses
26 Resurgence
32 Strength of Will
Dual Blades
1 Nimble Slash
2 Power Slice
4 Ablating Strike
10 Typhoon's Edge
16 Blinding Feint
28 Confront
35 Vengeful Slice
38 One Thousand Cuts
Energy Mastery
41 Focused Accuracy
Fitness
6 Swift
6 Hurdle
14 Health
20 Stamina
Leaping
6 Combat Jumping
Fighting
6 Kick
14 Tough
20 Weave

I have to drop something from the list. I want to stay being a good tank, so I'm considering not taking the Focused Accuracy, but it would be nice to hit with all my attacks. I thought about not taking confront, but an AoE taunt would be really nice for a tank. I could maybe drop swift, but I'd be really slow on the ground, or maybe hurdle and leave my jumping to combat-jumping, which is already really good at lvl 8 (where I am now.) I want to take all of the Willpower and Dual Blades powers. I don't want Kick, but I need something to get Tough and Weave. Right now, that's the only "useless" power I have listed, I think.

This is the build I have so far, without slots.

1 High Pain Tolerance
1 Nimble Slash
2 Mind Over Body
4 Power Slice
6 Combat Jumping
8 Rise to the Challenge
10 Indomitable Will
12 Quick Recovery
14 Hurdle
16 Kick
18 Heightened Senses
20 Health
22 Stamina
24 Tough
26 Resurgence
28 Swift
30 Weave
32 Ablating Strike
35 Strength of Will
38
41
44
47
49

It was at this point that I realized, "Oh... I'm not gonna have enough space. Crap!"

I don't have any problem re-aranging any of the powers here, though anything before lvl 9 will have to wait until Terra Volta.
What would you suggest?


take out swift. you are attempting a travel with CJ and hurdle, so swift wont help you from mish to mish, and running slightly slower will not be that noticable if you just put a run enh on the base slot on sprint



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RE: ???/Dual Blades 

Yeah, I realized that when I was putting the build together on my new Mids program that I actually was 2 powers over, not one, so I had to cut two out.

Here's the build I came up with.

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Slick Devonshire: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Heal-I:50(A), Heal-I:50(3), Heal-I:50(5)
Level 1: Nimble Slash -- Acc-I:50(A), Acc-I:50(31), Acc-I:50(34)
Level 2: Mind Over Body -- ResDam-I:50(A), ResDam-I:50(3), ResDam-I:50(5)
Level 4: Power Slice -- Acc-I:50(A), Acc-I:50(33), Acc-I:50(34), Dmg-I:50(36), Dmg-I:50(36)
Level 6: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(7), DefBuff-I:50(7), Jump-I:50(13), Jump-I:50(15), Jump-I:50(17)
Level 8: Rise to the Challenge -- Heal-I:50(A), Taunt-I:50(9), Taunt-I:50(9), Heal-I:50(11), ToHitDeb-I:50(11), ToHitDeb-I:50(13)
Level 10: Fast Healing -- Heal-I:50(A), Heal-I:50(15), Heal-I:50(17)
Level 12: Indomitable Will -- DefBuff-I:50(A), DefBuff-I:50(19), DefBuff-I:50(19)
Level 14: Kick -- Acc-I:50(A)
Level 16: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 18: Taunt -- Taunt-I:50(A), Taunt-I:50(23), Taunt-I:50(25)
Level 20: Heightened Senses -- DefBuff-I:50(A), DefBuff-I:50(23), DefBuff-I:50(25)
Level 22: Ablating Strike -- Acc-I:50(A), Acc-I:50(34), Dmg-I:50(36), Dmg-I:50(37), DefDeb-I:50(37), DefDeb-I:50(39)
Level 24: Hurdle -- Jump-I:50(A), Jump-I:50(37), Jump-I:50(39)
Level 26: Resurgence -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 28: Health -- Heal-I:50(A), Heal-I:50(29), Heal-I:50(29)
Level 30: Stamina -- EndMod-I:50(A), EndMod-I:50(31), EndMod-I:50(31)
Level 32: Strength of Will -- ResDam-I:50(A), ResDam-I:50(33), ResDam-I:50(33)
Level 35: Typhoon's Edge -- Acc-I:50(A), Acc-I:50(39), Acc-I:50(40), Dmg-I:50(42), Dmg-I:50(42), Dmg-I:50(42)
Level 38: Blinding Feint -- Acc-I:50(A), Acc-I:50(40), Acc-I:50(40)
Level 41: Vengful Slice -- Acc-I:50(A), Acc-I:50(43), Acc-I:50(43), Dmg-I:50(43), Dmg-I:50(45), Dmg-I:50(45)
Level 44: Sweeping Strike -- Acc-I:50(A), Acc-I:50(45), Acc-I:50(46), Dmg-I:50(46), Dmg-I:50(46), Dmg-I:50(48)
Level 47: One Thousand Cuts -- Acc-I:50(A), Acc-I:50(48), Acc-I:50(48), Dmg-I:50(50)
Level 49: Focused Accuracy -- ToHit-I:50(A), ToHit-I:50(50), ToHit-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Gauntlet



CODE
|   Copy & Paste this data chunk into Mids' Hero Designer to view the build   |

|-----------------------------------------------------------------------------|

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LRW\E&?:R.LI9[+_%)4!W57'(YM+[25;!IU5QJB;BM9'UY6]WG3ROIEN0`5#2^BNHW,RXYT-.E81

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.G@9]IH_G3=%F\KM6Q/\"Z@NB$AJQ26SM8B:58+(;!R2(![)$3?#.U%N
YMM;L_[XP[X@QC%),HA'UPKKW;9
J+P&A9^I83J7.Q8F36(5LTAQ9J.3FJ!Q+:?[.S9'A]VOXPE=3[C`$^\"W*?*;?5@_:!5\"!0X]`Y3.XWP

@M1*#-,HA/U4-5\B,'TI/JHI\"6'OEME9C50.Q2:X0%@ZKQP&;V9NWRBW$QR[$#@>%6$PKHN9:RW!UL6

0@<((SF;Y8HRAS.TP,S<31S-!+D2&[#I#>O/-C$\R270F`KN&M6;..,YF$=))!*%XW_?V&C)WD&MG)E

\":!NC@L_^G8V^!+NK69MI$71]LHC<%/1\@$R.3$T7_:\&?GGC_8R#KR?M_@L,D,QVU[N<.T%B?K#!'`

33I17-%)XD7P8FQ\#1RC\6II\0[&VW'(V!#'F\"TW(2B]ADNO)@Z441>!\"\2+U(O>F
+GX#`KX<,@``

|-----------------------------------------------------------------------------|



I did it with IOs rather than sets because they're cheaper and a little more accurate to what my toon will have in the end until he can afford sets.

I'm a little confused, though. On mids, it's saying my defenses are down in the negative 170% except against smashing damage, is this a glitch or would everything really hit me that badly?



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03/14/08 07:42 Login to rate this user's post!
RonJ73 Profile
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RE: ???/Dual Blades 

QUOTE
EDIT: Quick question. Is Rise to the Challenge a single-foe taunt, or does it just make more aggro come to you? I've never played a tank high enough to actually get a taunt, so I'm not sure how they work.


Rise to the Challenge is a Taunt Aura. Like Chilling Embrace, Icicles, Blazing Aura and the like. It gives a ToHit debuff to the baddies it effects as well as giving you a regeneration bonus for up to 10 of them surrounding you.



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03/14/08 12:17 Login to rate this user's post!
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RE: ???/Dual Blades 

From the 26 powers you originally listed, my advice is to drop Resurgence and Weave. Weave won't help you much, even with tanker values. It'll stack with your other defenses, but won't add much to your overall protection.

And you don't need Resurgence when you have wakies you can use. Rise of the Phoenix and Soul Transfer are the only self-rez powers worth taking in the game, in my opinion/experience, and they are only worthwhile because they affect the mob surrounding you, mitigating incoming damage while you toggle back up. Resurgence will just get you killed again, most of the time, unless you use away from baddies that would attack you, in which case you could have just used an Awaken. Use the power slot for another attack or defensive power, as both will lessen the chances that you'll die in the first place.

W.P.



03/14/08 13:05 Login to rate this user's post!
Schattenbolt Profile
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RE: ???/Dual Blades 

Yeah, I was rocking the RttC last night, and I must say, I really liked it. Even single slotted with taunt, it was keeping me alive nicely.

I may drop the resurgence, although right now, I do have all the powers from Willpower and Dual Blades, so I'm not sure what I'd be taking in its place, other than maybe swift or something. The deion here says that it improves accuracy and damage, but I think you might be right, as it only replaces most health and half stamina. Not sure how long it would take to get it all back, but I'd have to go through all the trouble of reactivating my toggles.

I did, however, drop Weave from the build. However, I'm thinking that if I ditch resurgence, I may put weave in its place, just because I don't have any more powers to put there, and it'll possibly help even a little bit. It's either that or I snag something out of Leadership just to help buff the team and any scrappers that may be hanging out near me at the front lines.



***THIS POST HAS BEEN EDITED***



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03/14/08 13:15 Login to rate this user's post!
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RE: ???/Dual Blades 

QUOTE
I'm a little confused, though. On mids, it's saying my defenses are down in the negative 170% except against smashing damage, is this a glitch or would everything really hit me that badly?


my guess is that you had rest toggled on when you saw this happen



03/14/08 14:22 Login to rate this user's post!
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RE: ???/Dual Blades 

I have Rise to the Challenge 6 slotted.

3 Heals
1 Taunt
1 Dark Watcher's Despair (ToHit Debuff)
1 Dark Watcher's Despair (Chance for Recharge Reduction)

(Level 40ish IOs)

Works very nicely.

As soon as I got RttC, I spent the next few levels getting it to 6 slots. It was my primary "need to slot" power. I had 5 level 15 Heal IOs in it for a while, until I could get 99ish percent with newer ones. RttC is the Bread and Butter of the Willpower set since there is no self heal.



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03/14/08 15:14 Login to rate this user's post!
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RE: ???/Dual Blades 

Yeah, I hit lvl 9 last night and put two slots into RttC. I'm going to do the same thing at 11 and then one of the 13 slots, too.

Right now, I'm going 2 heal, 2 taunt, 2 THDB, but I may change that out like what you have, with 3 heals, and one THDB. I figure that, with RttC, Fast Healing, and Health, I'll have me a crazy ammount of health regen to keep me kicking. I just wanted to make sure I could keep aggro as well, which is why I went with one of each.



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03/14/08 15:25 Login to rate this user's post!

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