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City of Heroes: Champions Online

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Forum >> Main >> General Discussion >> Champions Online

 
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Randy7 Profile
Randy7
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Joined: 08/11/2006
Credibility: 78 pts
Champions Online 

So today one of my co-workers starts talking to me about Champions Online coming out in August. We talked about some of the upcoming changes it brings (like no archtypes) and how there are supposed to be facial expressions and differences in movement (i.e. a robot character would be jerky).

Later he screamed. He brought up the screen shots and called me over. I have to say, I would be impressed if I still had my C-64 running. They went with a very very cartoony feel to the game. Unfortunately it did not have good shading contrasts between the character and the background. Also there was some scenery that looked nice (though the caves entrance look a lot like the troll caves in CoH) there was some that was downright scary. The trees, if you look carefully, are all the same. Plus the characters have a heavy black line delineating them from the background.

Another thing they were bragging about was the bad guy to villain ratio and how it is lower than CoH. They also brag up its RPGness...which I have to admit is pretty much impossible for a computer to run an RPG (we've all played Zork and know anything but a HAL-9000 can only give you fixed scenarios).

I'll give it a try if they put out a free code, but from what I saw CoH is in no danger of dying out from this thing.

Just my two cents.

Randy
07/17/08 17:46 Login to rate this user's post!
RonJ73 Profile
RonJ73
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RE: Champions Online 

Remember, the game is still in VERY early development. All the texture maps and art aren't going to be in place yet. I'm not saying I'd want to drop CoH for it, but I'm sure it'll get there.

The people developing it are the same ones that developed CoH, so it's bound to be pretty decent looking once it comes about.



City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
07/18/08 09:14 Login to rate this user's post!
RonJ73 Profile
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RE: Champions Online 

I just looked at the screenies here: http://www.champions-online.com/gallery/screenshots

They look pretty cool to me.



City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
07/18/08 09:18 Login to rate this user's post!
slfootball63 Profile
slfootball63
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Credibility: 102 pts
RE: Champions Online 

I have to say I am more excited for DC Universe Online then Champions Online.




City of Heroes
Super Turtle-
Level 50 Katana/Super Reflexes Scrapper
Johnny Freeze-
Level 28 Ice/Super Strength Tanker
Soul of Turtle-
Level 22 Peacebringer
City of Villains
Johnny 3 Tears-
Level 50 Thugs/Force Fields Mastermind
Tommy 6 Tears-
Level 12 Electric/Invul Brute
Johnny Arachnos
Level 15 Arachnos Soldier
07/18/08 11:20 Login to rate this user's post!
Energized Ninja Profile
Energized Ninja
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Posts: 52
Joined: 02/08/2007
Credibility: 96 pts
RE: Champions Online 

I'm also more excited for DC universe online. The fighting system in DC sounds pretty cool.



Triumph:
Energized Ninja: 50 Energy/Energy Blaster
Arctic Rock: 35 Stone/Ice Tanker
Lights Eye: 16 Peacebringer
Sword of Night: 18 Katana/Regen Scrapper
Lightfire: 18 Fire/Kinetics Controller

Pinnacle:
Villain: 20 Illusion/Rad Controller

Virtue:
Darkness Star: 10 Warshade

And many others...
07/18/08 13:51 Login to rate this user's post!
Perceptor II Profile
Perceptor II
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RE: Champions Online 

From the stuff I've heard about Champions, some stuff intrigues me (make your own arch-nemesis, comic book style shading). But there's also stuff that worries me (reports of a lack of "micro-leveling"--such as CoH's enhancement system--what comic book shading will look like when it's animated, the need to make in work for console gaming possibly leading to sparser power sets). And I wonder how much we can give credence to the idea that it's "from the guys that created City of Heroes", given that many of those guys now work for NCSoft NorCal.

I'm having too much fun with CoH to just drop it for another game. I'll keep an eye on it, and if the reviews are great I might switch over to try it out for myself. But if the reviews are less than great, I won't feel bad about skipping it.



I'm an incurable altoholic, but most recently I've played as these characters:

Abana (hero, Champion), lvl 44 mag tanker, stone/stone/fit
Etain Echraide (hero, Virtue), lvl 21 mag controller, plant/therm
One Man Vs. The Mob (hero, Virtue), lvl 11 sci blaster, nrg/nrg/fly/stealth
Ballplayer Reverend (hero, Champion), lvl 19 nat tanker, will/mace/speed
07/19/08 10:27 Login to rate this user's post!

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