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Author: dreamtwister
2,112 Views
13 Comments
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It's time.
Lord Recluse is making his move on Paragon City. But not in reality as you know it. His portal scientists have found one possible future where ARACHNOS rules the world - and a way to drag that future kicking and screaming into this one.
It's time to find out what you're made of, hero.
Can you beat Lord Recluse and his cronies in person?
Are you brave enough to face giant mechanical terrors?
Do YOU have the power to defeat destiny?
Minimum Level: 40
Boost/Exemped to: 50
Hero Entrance: Atlas Park, portal via DATA office in City Hall
Villain Entrance: Grandville, portal behind the Patrons Room
HOW IT WORKS
Of all the PVP zones yet introduced into the game, Recluse's Victory is the most complex - and the most rewarding to play.
Set in an alternate version of Atlas Park, the overriding "game" of the zone is to capture seven Dimensional Anchors (bunkers).
To "win", and thus make the doomsday of Recluse's Victory one step closer to (or further from) reality, one side must control six out of seven bunkers. Sounds easy?
Forget it.
THE BUNKERS
The seven bunkers' status (villain control, hero control or neutral) will appear on your navigation HUD, and simply clicking on one will make it your next nav point.
Each bunker is protected by four Boss-level MG turrets. Beat these and then click on the centre console to capture them.
In a beautiful touch by Cryptic, each bunker's status shifts part of reality around it - watch as City Hall is stained black and sprouts Arachnos flags, or how the statue of Atlas slowly morphs into Recluse himself...
You'll also notice a shield (high +DEF) springs up around the central console, and four new missile turrets will appear as "pets" that you can target on specific enemies MM-style.
If left to their own devices, they'll simply target the nearest enemy. You can also click the console on any unoccupied friendly bunker to take control of the turrets.
PVE MOBS - DEBT WARNING
While your main concern will be dealing with enemy players, be wary of PvE mobs. Dozens of troops infest the area and while they may seem puny, enough of them can bring anyone down - with resultant debt. Being killed by a bunker turret will also incur debt.
THE HEAVY HEAVY MONSTER SOUND
"We wish we'd had these during the Rikti War.."
Ladies and gentlemen, meet The Longbow Optimus Pri... sorry, Cataphract. Spawning as Level 54 Elite Bosses, these Malta Titan-sized robots are near-indestructible and do phenomenal amounts of damage. Keep an eye on your Global pane for a system message saying one's ready, then find its launchpad and click on the launch button to make it your pet.
While Lord Recluse may be an uncaring, evil despot, but he's a pretty clued-up employer and has provided an equally tough beast for destroying pesky Heroes - namely Arachnos Heavy Blasters.(Note to Stalkers... having one of these beasts follow you is fun, but not subtle...)
Watching these two duke it out is spectacular, though not something you want to see close up due to powerful AoEs. But even these mighty machines are no match for...
RECLUSE ON THE LOOSE! (with a moose?)
If one side controls four or more turrets, reinforcements will spawn - and so will their feared leaders.
Watch the Global window for a system message saying "(Hero/Villain) Support Heading To..." and marvel as the Heroes or Arch-Villains make
short work of bunker defences and any unfortunate player that happens to be nearby.
Note that they will not actually capture the bunker - they'll simply wander off once the defences are down. If it's an enemy bunk, swoop in and grab it: if it's one of yours, patrol around it until the turrets respawn.
If you're feeling brave, a well-drilled squad of eight or more players CAN take down one of them for massive XP and a badge. Rad debuffs help - but they have 70,000+ HP and a high heal rate. Do not attempt lightly.
If you're not quite so suicidal, you could also just lure an Arch-Villain toward a Hero, sit back and watch the fireworks... or let them tank for you and join in dishing out the pain!
POINTS MEAN PRIZES
For each bunker capture, player kill or other key event you complete in the zone, you'll earn points.
Clock up 1000 for an amazing temp power - the ability to summon a Heavy pet on demand. If your side win the zone a five-minute timer starts counting down to dimensional reversion. All kills during this time count double toward your total. But get moving - when the dimension resets, so does your score, and if you haven't got your thousand... tough!
GENERAL TACTICS- Get in a team and co-ordinate your efforts. A single player trying to break down the turrets is likely dead meat: three or four can strip a bunker down easily.
- Be aware of - and use - your surroundings.
- Take plenty of inspirations.
- Do not set foot in the zone if you mind debt, but equally avoid inflicting it on opposing players. A "ganking" reputation will bring more enemies than you need.
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