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DESTINY CALLS: The Recluse's Victory Survival Guide

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dreamtwister Profile

Author: dreamtwister
View Profile of dreamtwister

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13 Comments
It's time.

Lord Recluse is making his move on Paragon City. But not in reality as you know it. His portal scientists have found one possible future where ARACHNOS rules the world - and a way to drag that future kicking and screaming into this one.

It's time to find out what you're made of, hero.
Can you beat Lord Recluse and his cronies in person?
Are you brave enough to face giant mechanical terrors?
Do YOU have the power to defeat destiny?

Minimum Level: 40
Boost/Exemped to: 50
Hero Entrance: Atlas Park, portal via DATA office in City Hall
Villain Entrance: Grandville, portal behind the Patrons Room


HOW IT WORKS
Of all the PVP zones yet introduced into the game, Recluse's Victory is the most complex - and the most rewarding to play.
Set in an alternate version of Atlas Park, the overriding "game" of the zone is to capture seven Dimensional Anchors (bunkers).

To "win", and thus make the doomsday of Recluse's Victory one step closer to (or further from) reality, one side must control six out of seven bunkers. Sounds easy?

Forget it.


THE BUNKERS
The seven bunkers' status (villain control, hero control or neutral) will appear on your navigation HUD, and simply clicking on one will make it your next nav point.

Each bunker is protected by four Boss-level MG turrets. Beat these and then click on the centre console to capture them.

In a beautiful touch by Cryptic, each bunker's status shifts part of reality around it - watch as City Hall is stained black and sprouts Arachnos flags, or how the statue of Atlas slowly morphs into Recluse himself...

You'll also notice a shield (high +DEF) springs up around the central console, and four new missile turrets will appear as "pets" that you can target on specific enemies MM-style.

If left to their own devices, they'll simply target the nearest enemy. You can also click the console on any unoccupied friendly bunker to take control of the turrets.


PVE MOBS - DEBT WARNING
While your main concern will be dealing with enemy players, be wary of PvE mobs. Dozens of troops infest the area and while they may seem puny, enough of them can bring anyone down - with resultant debt. Being killed by a bunker turret will also incur debt.


THE HEAVY HEAVY MONSTER SOUND
"We wish we'd had these during the Rikti War.."
Ladies and gentlemen, meet The Longbow Optimus Pri... sorry, Cataphract. Spawning as Level 54 Elite Bosses, these Malta Titan-sized robots are near-indestructible and do phenomenal amounts of damage. Keep an eye on your Global pane for a system message saying one's ready, then find its launchpad and click on the launch button to make it your pet.

While Lord Recluse may be an uncaring, evil despot, but he's a pretty clued-up employer and has provided an equally tough beast for destroying pesky Heroes - namely Arachnos Heavy Blasters.(Note to Stalkers... having one of these beasts follow you is fun, but not subtle...)

Watching these two duke it out is spectacular, though not something you want to see close up due to powerful AoEs. But even these mighty machines are no match for...



RECLUSE ON THE LOOSE! (with a moose?)
If one side controls four or more turrets, reinforcements will spawn - and so will their feared leaders.
Watch the Global window for a system message saying "(Hero/Villain) Support Heading To..." and marvel as the Heroes or Arch-Villains make
short work of bunker defences and any unfortunate player that happens to be nearby.
Note that they will not actually capture the bunker - they'll simply wander off once the defences are down. If it's an enemy bunk, swoop in and grab it: if it's one of yours, patrol around it until the turrets respawn.

If you're feeling brave, a well-drilled squad of eight or more players CAN take down one of them for massive XP and a badge. Rad debuffs help - but they have 70,000+ HP and a high heal rate. Do not attempt lightly.
If you're not quite so suicidal, you could also just lure an Arch-Villain toward a Hero, sit back and watch the fireworks... or let them tank for you and join in dishing out the pain!


POINTS MEAN PRIZES
For each bunker capture, player kill or other key event you complete in the zone, you'll earn points.
Clock up 1000 for an amazing temp power - the ability to summon a Heavy pet on demand. If your side win the zone a five-minute timer starts counting down to dimensional reversion. All kills during this time count double toward your total. But get moving - when the dimension resets, so does your score, and if you haven't got your thousand... tough!


GENERAL TACTICS- Get in a team and co-ordinate your efforts. A single player trying to break down the turrets is likely dead meat: three or four can strip a bunker down easily.
- Be aware of - and use - your surroundings.
- Take plenty of inspirations.
- Do not set foot in the zone if you mind debt, but equally avoid inflicting it on opposing players. A "ganking" reputation will bring more enemies than you need.

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User Comments
  DeathFetish on 05/12/06 06:16

um...Wow.

  Scarlet Menace on 05/13/06 06:11

(:::gulp:::) not for the weak-hearted .. is it?


But...  dreamtwister on 05/13/06 22:50

...there are many many shiny, shiny badges to be had. You know you want them. Need them. Feel the call of the badgy goodness...

(Oh - and did I mention that the Archvillain / Hero support usually spawns in pairs?)

  Red Hero on 05/14/06 09:04

WOW, how did u now that all?

  singularity on 05/14/06 14:32

Aww...*drools a puddle onto the floor, then proceeds to break out in tears* I WANT MY COH BACK!!!

Update: Heavy Launcher Locations  dreamtwister on 05/16/06 07:48

HERO 1: 140yds due W of point Alpha
HERO 2: 250yds SW of point Golf on a street corner.
HERO 3: 120yds S of point Foxtrot, almost due West of point Golf.

VILLAIN 1: 350yds due W of the Villain (Grandville) entrance tunnel.*
VILLAIN 2: Roughly 200yds E of point Bravo, on waste ground.
VILLAIN 3: 220yds W of Point Charlie and 180yds E of Hero Base marker, hidden under a bridge.
*NB Badge due north from here.

...and remember what I was saying about them shiny badges?  dreamtwister on 05/18/06 01:59



Read 'em and weep, Arachnos.

...and more shiny badgy goodness...  dreamtwister on 05/18/06 02:07





  lankey on 05/23/06 06:49
 
shiney badges.........must have!!

i cant wait  bigspeer on 05/23/06 08:01

i cant wait to get my 50 now! i want it NOW!

  T'ien Niru on 05/25/06 06:48
 
::drool:: what are the preferred AT for this pvp, i went in on vilains as a plant dom... dead in one hit...for heroes i dont know.

yayayayayayyayayayayayayayayyay  Sarkun Krowak on 07/26/06 00:03

I dont wanna play as my new controller now, im gonna go work on my lvl 30 scrapper.....

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