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Author: Jorden_Yen
7,917 Views
4 Comments
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(This guide is part of a larger post kept HERE. If this information seems a bit fragmented, that's why.)
One thing I was never able to find out was what difference it makes if your character is Mutation, Natural, Science, etc. There appears to be no difference other than some enemy types and contacts will deal with one kind of enhancement and not others. For example, if you are of magic origin, fighting Circle of Thorns will give you magic enhancements, but not fighting Nemesis (this only matters after level 14 or so when you start to get dual and single origin enhancements). Therefore, for your first character, pick whatever sounds good to you.
One of the more annoying things in the game is fighting in caves. This is because you have very poor visibility if you chose a tall character. For this reason and because smaller characters either run faster or appear to (either way, it doesn’t feel like it takes as long to get places), try not to go above 5 ft if possible.
Spend some time thinking about the design of your character’s clothes, accessories, patterns etc. You will likely keep and play this one character most of the time so make something you like. You will eventually be able to create a new costume for your character, but this happens much later in the game and requires fairly significant influence (money).
Be careful and think through/read up/talk to other players about which powers to get as you level. Some are more important than others to surviving to the next level. You will eventually be able to do a task force (set of missions in a row that requires a certain number of heroes. Read: no soloing TF’s) that allows you to earn a respect (re-specification). A respec is where you can rebuild your character from scratch as if you had just gone from level 1 to your current level overnight. This way you can make better choices about powers and slotting based on you play experience and style
Just remember that the respec TF (Task Force) requires a team and several hours (assuming you don’t fail in which case it could take even longer). TF’s are the bane of casual gamers so only take one on if you have the time and the reward is worth it.
One very good way to plan out powers and slotting is to use a character designer. Joe Chott's Hero Planner will allow you to walk through the leveling of your character and choose different powers and slotting combinations visually. Just download it and see (it’s free…last I checked). Since CoH doesn’t have an in-game helper for respecs (*hint hint), planners are necessary to see the effect of enhancements of different kinds on powers in terms of accuracy, duration, and damage potential.
One thing to keep in mind, you will likely end up recreating your character or trying some different types which is what I did in the first week and a half. I got four different characters up to level 13-14 when I could have spent all that time leveling just one. Try to plan our your main and play them most of the time. If you don’t care about making it to level 50 to get the Peacebringer and Warshade archetypes, go for it, otherwise, stick with your main most of the time.
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