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Jordan's Contacts and Missioning Tips

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Author: Jorden_Yen
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(This guide is part of a larger post kept HERE. If this information seems a bit fragmented, that's why.)


CONTACTS



Missions are a great way to get experience fast because of the bonus you get upon completion of missions. The only other way to get experience (normally) is to just hunt around and kill things. This gets really boring so for now, we’ll concentrate on missions.

To get a mission, you use contacts. Contacts are your non-player characters (NPC’s) that are listed in your contacts menu. Keep as many active missions from different contacts as you can which at the time of this writing is three. In doing this, you will often get compatible missions. Here are some examples
  • Your contacts give you two to three missions in the same zone
  • You have a mission to “kill 10 Hellions” and a door mission full of Hellions
  • You have two missions at the same time to kill “10 Hellions” and “15 Hellions” in which each kill will count for both missions.
  • Your zone 1 contact keeps giving missions in zone 2, and zone 2 contact gives you mission for zone 1 so, though you have to travel, it’s not as much of a waste.


The biggest problem with missions is getting to them. Because of how you travel in the early levels, try to keep missions close or clustered together. Even in later levels, travel is more of chore than it should be.

You DO NOT want to complete all missions for only one contact at a time. This will limit how much of the game you see and will often lead you into a situation where you run all the way to a zone, complete the mission, run all the way back only to get another mission in the same zone you were just in.

Most contacts will give you their “cell” number after a few missions. As soon as they do, start calling them instead of running all the way back. This saves valuable time. To “call”, open the contacts menu and press the CALL button next to the info for that contact. If there is no CALL button, you haven’t done enough missions for them yet.

One other important thing to keep in mind: you will sometimes be given the choice of contacts. Chose ones that match your type so that when they offer you enhancements, they’re the kind you can use. For example, I chose to be of magic nature during character creation (as opposed to technology, mutation, etc). By sticking with missions and contacts of a more magical nature, I will get enhancements that I can use. This becomes important later when you begin to get dual origin and single origin enhancements.

MISSION TYPES AND ORDER OF DESIREABILITY AND WHY:



The thing that makes a mission more or less desirable is the time factor. While any other solo player may not care, a casual gamer won’t have all day to spend on a mission. Therefore, typically it’s the mission that’s the fastest to complete that is listed as best.

On that note, I highly recommend the combination of Super Speed and Stealth abilities. With Super Speed, you can get to mission MUCH faster and is (in my opinion) the best travel power by far. With Stealth, you’re hard to see and gives a bonus to defense, but unlike other invisibility powers, you can fight and use all your abilities. Together, you have full invisibility and can literally stand next to an enemy or in a group and wave at them or burp in their face (‘/e belch’ from the chat window to perform this action (without quotes)) and they won’t move a muscle.

Keep in mind that you can get stealth at level 6 and probably run past *most* of the enemies with only the occasional attack. Until you get SS, this is a good way to turbo/ninja missions. Without the SS, Stealth, or both, pretty much every mission becomes a “Kill all” mission.

Missions in approximate order of desirability:

1. Hunting missions - This is where you are commanded to “hit the streets”, “take back territory”, or “give a message to” some group of enemies. They will be worded different ways, but you will be commanded to find and kill (arrest) some number of that kind of enemy. They will usually be in the same zone as you, but not always.

These are typically the easiest and fastest type of mission, but make sure you know where to find these things and that you can kill them. If they command you to kill Vahlolik which are level 6 at most in Galaxy city, but they require that you kill them in Perez (where they are up to level 14), you may not be able to take them without a team. Also if you don’t know where to find that type of enemy, you may waste a lot of time just looking for them.

2. Find crate/box/equipment - These are the easiest door missions especially if you have stealth powers. You just run around, find the glowies (the boxes or equipment that glow and make a slow pulsing sound) and click on them. No fighting required. You can also hear the glowies from a decent distance away and with good speakers or headphones can tell its direction and distance very well with practice.

3. Kill leader and crew door mission - You will go to a warehouse/cave/lab and have to find and destroy the leader and the people closest to him. The leader is usually in the furthest place from the entrance (highest floor, deepest cave, furthest room) and they will almost always talk when you get near them which causes his name to appear in your global chat box (which should match the name listed in the mission goal). Even if they don’t talk (as they often don’t in the later levels), you can point at each enemy with the mouse and it will show their name.

Sometimes it just says “kill leader” in the mission goal and doesn’t give you a special named enemy to look for (usually in later levels). You can try to guess which one it is or if you’re lucky, they’ll have a special (non-generic) name, but this will usually become a “Kill all” mission at this point.

4. Patrol missions - You must go to the target on the map and click the police phone. Then you go to the next target and repeat. After about 5 or so phones, you get a mission bonus. These are good that there’s no fighting, but bad in that you will usually travel over the whole zone.

5. Hostage missions - You will be told how many hostages to find and they’re pretty easy to spot by the behavior of the enemies standing in front of the hostage. There are always between two and three and they act in a “we have a hostage” kind of way. You will pick up on this very quickly.

These can be good because you only have to rescue the hostages, but depending on the density of the enemies and the difficulty of finding some of those danged hostages, this kind will often become a “Kill all”. This is because you will sometimes not be able to extract the hostages without attracting the other enemies or because there’s a hostage hidden so well, that if you don’t kill everything, you’ll never be able to keep track of where you’ve been and where you haven’t.

6. Destroy crates/boxes/equipment missions - You must find and destroy some in-animate thing(s). These are not the same as glowies because they don’t glow and they don’t make noise. You must actually target all crate-looking things and hope it’s the one you want. If it is, you will see a life bar like any other enemy and you whack on it until it explodes or is otherwise destroyed. These can be a total pain to locate and you will end up killing most of what’s in there unless you are sneaking around.

7. “Kill all” missions - These are the “if it moves, kill it” kind of mission and are about the most aggravating. You have to empty the mission of all enemies with prevents you from quickening the completion at all. If you have the time, ability, and desire, go ahead and take this mission, but if you want to make the most of it, form a quick team. You will be able to move quicker and get better experience by bringing along more people.

8. “Combo” missions - You must find something and kill the boss, or kill all monsters and rescue the hostages (which is no different from any kill all mission by the way), or find the data, kill the boss, and rescue a hostage (also when there’s only one hostage or item to find, he/she/it is usually very close to the boss).

9. Any mission in Perez Park - Ok, I’m sort of kidding, but when you play in Perez, you’ll find that just getting to the door can take a long time. My record time circling the park trying to find the right path to get me to the door mission is about 20 minutes.

SPECIAL MISSIONS

1. Board train missions - These are where a small section of a normal city zone is walled off with a blue force field and you have to do one of the above door mission types in a mini-zone. This is hard as heck because a warehouse/lab/cave mission is very linear and well mapped, but in these missions, stuff is even harder to find . A “kill all” train mission will make you want to scream sometimes.

2. A timed mission is any of the above door missions with a time limit attached. Be careful about taking these and make sure you have that amount of time before taking it. They almost never take that long, but play it safe.

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User Comments
More Mission Tips  AcheronP on 07/31/05 10:57
 
One other thing to think about in mission selection is who will get how much XP if you're in a team? In the "Kill X-number of Y-group" missions, everyone can gain XP depending on the relative levels of what you kill, but the only team member who gets the completion bonus is the person whose list the mission was on (verified it 3 times just this morning). I'm not 100% certain, but I think other "outdoor" missons (namely Patrol and Delivery missions that have an Ambush) also act this way (haven't tested yet).

On the other hand, Indoor missions will give the completion bonus to every member of the team. This may also apply to the "Board Train" missions- I haven't had one of those yet, but it sounds like a custom instance of a zone, so the logic does follow.

Perez Park IS a pain in the rear for door missions- sometimes you're lucky and it's in the offices outside the wall, but usually it's buried in the forest and you have to fight 50 critters just to GET to the door. On the other hand, once you're in the teens or higher, any mission that has "Kill Skulls" or "Kill Hellions" and doesn't care what zone, you can find TONS of them outside the walls in large groups waiting to be slaughtered. If memory serves correctly, the Skulls hold the territory from the Steel Canyon gate around to the west, while the Hellions control the remaineder of the outer wall turf. It's also a good place to bag the badges for those two gangs, as most groups will have at least one Bone Daddy/Damned, sometimes 2 or 3.

Another thing for using the "Call" button. If you call in and think you want to do a Timed mission they offer you, head to the Yellow Line (or Green Line in some of the zones) before you accept the mission. If the mission turns out to be in another zone, then you're already at the station and have saved a little time.

  Jorden_Yen on 07/31/05 15:30

Good advice. You are right about the way the team bonus works for missions and running to a train before accepting the timed missions isn't a bad idea, but I don't think I've personally every come close to failing a mission just based on time.

One other lessor thought of think to keep in mind about missions is that when you call a contact and accept a new mission, sometimes you will get ambushed by creatures related to the mission. Keep in mind your physical location when doing this.

You have to feel sorry for the level 8 players in Kings Row when you accidentally release a bunch of Devouring Earth in the middle of the city :D

  Thee_Grumpy on 08/06/05 14:44
 
Timed missions: I try not to accept these unless I'm already on a team. That way, I don't waste time building a team for a mission I probably won't be able to solo.

  AcheronP on 08/29/05 10:17
 
Yeah, the time issue doesn't usually come into play, but it's nice to have that breathing room, especially if the target turns out to be in the far end of a big zone with no hospital- if you drop in a situation where you have to take the Hospital trip, that's a lot of ground to re-travel just to get back to the zone and then to the door.

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