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Jordan's Teaming and Archetype Roles Guide

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Jorden_Yen Profile

Author: Jorden_Yen
View Profile of Jorden_Yen

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(This guide is part of a larger post kept HERE. If this information seems a bit fragmented, that's why.)

FORMING TEAMS/BEING INVITED TO TEAMS



You will need to team at some point no matter what you do. Teams can be fun and interesting plus earn great exp or they can be a waste of your time and cause you to scream obscenities at your computer making people nearby questions your sanity. There are steps you can take to reduce the latter variety.

As of issue 4 (the fourth version of the game), you can enter a custom message that people seeking team members will see next to your name. Use this feature to weed out teams you don’t want. For example, “no blind invites” means you will automatically refuse anyone who sends you a team invite without sending a tell first (a tell is a private message from one player to another which can be done to and from anywhere in the game at any time as long as you’re both online and on the same server (and one of you isn’t ignoring the other)).

The important things you need to know when joining a team are: what are they doing (hunting/missions/TF), what level are they (did some shmuck at level 10 invite you when you’re level 14?), and what types are the team members (You will quickly learn that certain types of missions require certain types of players).

Whenever you have a good team experience, add the key players to your friends list These would be people who play well, have a good personality, and don’t worry about a lot of questions you might have about the game.

When someone on your friend list is online, you will receive a notification so you can message them if you need help/want company. Right now, you won’t know anything about the player other than you liked them enough to add to your friends list because CoH doesn’t allow you to attach comments to friends’ names (*hint hint) which is particularly a problem for the casual gamer, but it’s still better than nothing.

One tip for being invited to higher level teams (where everyone is higher level than you), hang out in a zone where the enemies are all at your level or higher, select “looking for any” in the team window and just do some hunting until a local team decided they need another scrapper. Team leaders will often look for people in the same zone so the team doesn’t have to take much time to gather together.

Don’t bother forming a team yourself until you’ve been in a few so you can see how it works. Also get a good idea of how they types work together and their roles so you know who to kick when necessary. It’s surprising how often you’ll get a rogue player who won’t listen to the rest of the team and constantly gets you all killed. To avoid this, don’t be afraid to kick a player from your team and know what everyone should be doing (and make sure they know it too).

Having said that….

ARCHETYPE ROLES



*Tanker - Meat shield. They take the hits and make sure that everyone in a mob is paying attention to them (they hold the aggro (aggression/attention) of all the enemies). They have enough hitpoints to survive most battles alone, but not enough damage to always kill everything before they themselves die. Essential for battles with large numbers of enemies at and above your level.

*Blaster - Damage dealers. These are snipers of the game. It’s not glorious, but their job is to hide and fire, not draw attention and to NEVER jump into the middle of a mob. They need to stay away from the action and unload lethal damage from afar.

NOTE: A blaster will pretty much die (and often does) as soon as an enemy notices them, but most blasters I’ve played with don’t seem to know this. Of all types in the game, I’ve seen blasters die more often than all other characters in a team because they fire on a crowd before the tank has their attention or because they won’t stop firing and run when they start to lose significant life.

Blasters almost always throw the team off balance so be careful about the blasters you team with. They really can be useful if played correctly, but I very rarely saw that happen.

*Controller - Crowd Control. Controllers are one of the two types that require teams (early on anyway) because they are so squishy (low on hit points). They do crowd control and with a strong controller, you don’t even need a tank because the enemies will be frozen, confused, held or whatever. They have almost no hit points and should never focus on offense until later levels or when the crowd is firmly under control or they have the ability to summon pets. Controllers are great support characters and will often take teleport, resurrect, healing, or other team powers.

*Defender - Healers. I really like defenders because they have a good balance of attack/control and healing/support powers. They are very versatile, but for the most part, they are your healers. A team depends on the defenders to keep healing, passing out ispirations (too large a topic to explain here), and debuffing (weakening) enemies so that the rest of the crew can focus on their job instead of watching their health and trying to stay alive. A really good defender knows to only use their attacks when soloing or when the team is fighting weak mobs. During tough battles, the defender should only be doing support actions so they don’t draw aggro and die.

*Scrapper - High damage, medium hit points. The scrapper’s primary job during a team battle is to add damage to what the tank does and take out the problem enemies quickly. They will often focus on bosses because of their ability to take enemies far above their level and are also important for protecting the squishies (low hit point characters) from enemies that for whatever reason aren’t paying attention to the tank (or being held by the controller).

This is what I chose for solo play. The primary advantage to the scrapper for solo over the tank is that tanks focus on killing many enemies from one or so levels above them to a level or two below. Scrappers can often take on enemies 4 or more levels higher than themselves as long as there aren’t too many. As you get higher level, you will begin to manage groups of enemies at or above your level instead of just one or two at a time.

*Peacebringer/Warshade - Flying Squiddy Blasters. Basically they’re blasters with flight and a bunch of nifty, unique powers from level 1. You can only play them if you get a character to level 50 first so you can USUALLY assume that anyone playing one of these knows how to play the game.

However, in my experience, PB and WS players are one of two types: one of the most patient and friendliest team players in the game, or dumb as a post. Treat them as a blaster as far as team play goes.

TEAM ETTIQUETTE



For the most part, it’s just easier to assume that whoever has the star (the yellow star next to name signifies that character is the current team leader) is in command. When there’s indecision about where to go or what to do, let them choose and support their decision with the rest of the group. There’s nothing worse than a group full of “leaders”.

However, if the leader makes enough bad decisions, you can “kick” them by having all members quit from the team and reform with a new leader leaving the dummy out (but this is not common). Much more common is where everyone chooses a new leader and the previous takes a back seat.

The most annoying people in the game will constantly flood the team chat channel during or out of battle with meaningless crap. One member I was with hit all the auto talk buttons “HELP”, “WAIT”, “READY”, etc. all the time. Others would write talk dirty or act otherwise very juvenile. Be an adult. Even if playing in character (where you talk and act as if you ARE the character you created), treat others with respect and you will get respect in return.

Pay attention to the team chat window. People (other than the annoying ones I just mentioned) who take the time to type something do so for a reason. There are times you will want to kick back and just chat about things, but for the most part, you should be paying attention to what your team is saying.

If you have something to say that should be private, send a tell to that player. Don’t complain about your “worthless leader” or the like in the main team window.

Try not to chat during battles unless the battle is very much under control or your team is just in that kind of mode. Sometimes you will get into a group that’s just out to have fun and doesn’t care about debt (negative experience points you receive as punishment for losing battles (but not before level 5)). These will be the best experiences you will have in the game (another reason it’s important to add great people to your friends list (and why CoH should have a feature for adding comments to people in your friends list (>>>>>>HINT HINT<<<<<).

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User Comments
I resent that!  DamienTheRed on 07/30/05 12:36

Yes blasters are the ones who die a lot and are very slow to lvl due to all the debt. But a decent blaster will help greatly. A blaster is as vital in a herd with higher lvl enemies as a healer. The worst time to get a blaster is when it's at a low lvl because of the lack of truely destructive potential and because most haven't got the experience to blast correctly. Also a blaster paired with a good tank can jump right into the frey and use their highly damaging melee powers. Melee powers are almost as powerful as their snipes. Never underestimate the blaster!

  Jorden_Yen on 07/30/05 12:48

Ha ha! I knew I'd catch heat for that. You are exactly right too. The highest I was able to get one of my toons was level 34. I'm sure the blasters at or above that level aren't going to be as dumb as most of the ones I met.

But conversely, just as a good blaster can rock a team, a dumb one will sink it :D. (Yoda voice:) Choose blaster for team carefully you must.


  montereyjak on 08/04/05 09:55
 
yeah, i have a few blasters, my favorite is level 16, ive never gotten over 1000 debt BECAUSE I KNOW HOW TO PLAY IT! and ive hit a 600 before with him :D

so, ive heard people saying, wow, you die alot, (to somebody ealse) and the blaster sais its a BLASTER DEFECT! and stuff like that.


if you know how to play them, they can be one of the most valuble people on the team

  Thee_Grumpy on 08/06/05 14:57
 
Peacebringer/Warshade - Treat them as a blaster as far as team play goes.

Sound advice, as far as it goes. Above level 20, though, the Dwarf form allows Kheldians to act as a Tanker as well. And both types also have Defender-like attributes, buffing teammates (and, in some cases, being buffed by teammates.) Also, remember to lend your tentacled friends a hand: keep an eye out for Void hunters or Quantum-equipped foes. They will take down a Kheldian in an eyeblink.

  Randell44 on 08/10/05 15:28

No kidding on the voids and quants.

I team with them fairly often and I'll throw myself into danger to take one of them down or keep em locked down. Better a low risk of me getting killed than a team mate going down in all of 5 seconds. Besides....normally you watch thier back...they watch yours :).

  Istalon on 08/16/05 12:21

On Blasters-

If you hear one say he has a lot of debt, be ware. As Montereyjak said, I never had much debt as a blaster. And I worked one to 50 and have another at 24. If he has a lot of debt, it might mean he's not so good at managing aggro, either singly or in a group.

I often see other blasters going off like a five year old with a water gun and high on sugar.

It is ok to caution them to not shoot until the tank says it's ok, or hits his F7 "Ready" key to signal he has good aggro and hate. I've done this with GREAT effect on the team play.

  Jorden_Yen on 08/16/05 20:46

Thank you Istalon for your comments. They are both on the mark. When I thought about it, the blasters I was talking about usually did have a lot of debt. And as for timing, the Tank-F7 combo sounds like a good one.

  Loupgarou on 08/19/05 20:07
 
The funny thing about blasters is the effect they have on a teams success or failure. Having played high level blasters, controllers and defenders, I've never seen groups wiping out so quickly as when they're teamed with a poor blaster. On the flip side...a well disciplined blaster who KNOWS HIS/HER ROLE will speed up xp aquisition and mission completion immeasurably.

Let the tank pull... snipe high threat targets once the tank taunts are effected and controllers have done their job.... Use inferno/nova in only two circumstances, when you only have a whack of minions to "arrest" or when you're likely to die and are surrounded by a large mob ( an obvious mistake of poor pulling by the tanks. :))

  AcheronP on 08/23/05 05:37
 
With all the commenting on Blasters, it's important to remember that ANY of the classes are capable of getting a team smeared when played poorly- just ask any Scrapper who's ever whipped their PBAoE attack in the middle of a bunch of reds before the tank had fully established aggro or the Controller had the "extras" locked down. *sheepish grin* It's just that Blasters seem to have the highest number of "poor" players, and a tendency to make things go wrong in spectacularly memorable ways.

I think some of the issue with Blasters may be that many are created because of their solo potential. That alone wouldn't be so bad, but Blaster tactics can change drastically from solo to team play, even with just one teammate, while the other archetypes don't have quite as large an adjustment (in my experience).

With ANY problem player though, you can often help them adjust their tactics to suit the team's makeup if the team shows a little patience and talks to them about what needs to be changed. A little education can go a long way in turning a "bad" player into an excellent one.

  Jorden_Yen on 08/23/05 06:26

QUOTE
\"poor\" players ... a tendency to make things go wrong in spectacularly memorable ways


lol!

  AcheronP on 08/23/05 17:24
 
*bow* Thank you, thank you.... I'll be here all week ;)

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