Author: Variety
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It's accure to me that alot of people have been talking about PBs and WSs lately,Probaly after Double Xp weekend everyone finally got to the Big 5-0.I've took some writing from different peoples advice and mixed it with my own,Please enjoy.
Peacebringer vs Warshade
1) Color. That's right. White glowey eyes and special effects for the Peacebringers, hereafter referred to as the PBs, and purplish-black glowey eyes and special effects for the Warshades, hereafter referred to as the WSs.
2) Energy alignment. PBs use the Energy type for damage while the WSs are Negatively infused.
3) Mode of transportation. Not as important as others only because the Nova forms can fly and the Dwarf forms can teleport and both archetypes can get both of these forms. PBs can inherently Fly and get Hover at level 10. WSs can inherently Teleport (much cooler visual too) and get Recall Friend at 10.
4) Secondary Effect. All attacks by PBs lower defense while all attacks by WSs lower attack and move speed (slow effect).
5) Interspatial Link. PBs gain offense by teaming with tankers and defenders but gain defense with blasters and scrappers. WSs gain offense by teaming with blasters and scrappers but gain defense with tankers and defenders. Both gain status effect resistance by teaming with controllers. Each member in your team adds 10% to damage or defense (or lowers status duration). Not that important since you can just team with either, but consider this. Blasters and scrappers make up the heart of every team. This means PBs will be very defensive and WSs will be very offensive.
6) PBs are focused well to be Blaster/Tankers. They have much stronger attacks than the WSs and many more. They gain powers like Build Up and Conserve Power as well as several powers that have greater than Moderate damage output. The natural defense swing of their link combined with this high offense makes them very tough and hard hitting. They also have a number of self and team heals and their defense lowering attacks makes them hit even harder. They have ultimate attacks in the form of powerful explosives and pets. They have ultimate defense in the form of an Unstoppable variant and Quantum Flight, a Super Speedy Fly that also Phase Shifts and Stealths (intangibility plus ultra-fast flight).
WSs are much closer to Controllers, but can easily be considered all three (Blastankroller). The slowing secondary that is in their nature shows this well, as the rest of the team benefits from this a lot. Most of the powers in their sets are PBAoEs that target multiple enemies and drain them of life and endurance. They do not get heals. They get life siphons. They do not get Build Up. They get a siphon power variant. They do not get the PB self-rez. Instead, they get a self-rez that requires enemies nearby to drain off of. Essentially, while the PB has fixed buff powers, the WS's buffs are directly proportional to the NUMBER of enemies surrounding him. Also, a very nice Shadow Cloak is available, aka Stealth, as well as an exact clone of Phase Shift, no uber speedy fly combo like the PBs have, but it works. Holds, stuns, draining essence and endurance, these are the priorities of the Warshade, not damage. In fact, aside from the ultimate Quasar, they only have two other powers that do more than Moderate damage. One is a DoT that takes a while to hit for the full effect and the other is a corpse explosion that requires dead enemies to use.
Also, for added fun, PBs get Group Fly and WSs get Teleport Foe.
Power Selection and Slotting
Now before you go psycho on the planning based on above, a word of caution. Although you can safely ignore most power pools, since you have innate Stamina and inherent travel powers with vertical access, choosing every power is not smart. Slotting is a nightmare for these ATs. With a normal archetype you have the ability to choose a total of 24 powers, that includes epic and other pools and you can use 67 slots for enhancements. With a Kheldian you not only have 26 powers between these two sets, most of which need six slots to be their best, but you also have nine extra powers in your Shift modes that get slotted SEPERATELY. Since you can't use ANY powers from yourhuman mode in shift form, you need to slot these if you plan on using them at all effectively. On top of those nine powers, you also have your two inherent travel powers (Fly + Hover or Teleport + Recall) that may or may not require slotting. You won't have to worry about Epic Powers but that gives you 36 powers that can obtain, instead of the usual 24, and only 67 slots to spread out between them all. You don't have enough to please them all. This is where the act of specialization comes in.
In conclusion, the two archetypes are extremely well balanced. Which you play depends on your style, preferences, and your overall build plan. You can easily customize each one to be a terrific blaster, tanker, or controller, or all three, just how you do it differs. With the incredible number of customization options, there is no "right" build. As a result, we are sure to see extremely unique setups by level 50. No two Kheldians will be exactly the same. Even if you have all the same powers, your slots are not infinite.
Power List
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PEACEBRINGERS
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Primary Power Set : Luminous Blast
Offensive - Reduces defense; Energy damage
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Gleaming Bolt - Fast Bolt, Dam: Min, Rec: Very Fast
Glinting Eyes - Eye Beam, Dam: Mod, Rec: Fast
Gleaming Blast - Slow Bolt, Knockback, Dam: High, Rec: Mod
Bright Nova - Same as Dark Nova, transforms to Blaster form
-Gleaming Bolt, Gleaming Blast, Proton Scatter, Luminous-Detonation, Fly
Radiant Strike - Slow Melee Knockdown, Dam: Heavy, Rec: Mod
Proton Scatter - Cone burst, Dam: Mod, Rec: Slow
Build Up - Same as Build Up, increases damage greatly, Rec: Slow
Luminous Detonation - Explosive blast with knockback, Dam: Mod, Rec: Slow
Incandescent Strike - Strong Stunning Melee knockdown, Dam: Extreme, Rec: Long
Pulsar - PBAoE Pulse that stuns nearby enemies, Rec: Very Long
Glowing Touch - Heals target ally, Rec: Fast
Solar Flare - PBAoE Concussion blast with knockback, Dam: High, Rec: Slow
Photon Seekers - Summons 3 Homing Bombs to chase enemies, Rec: Long
Dawn Strike - PBAoE Nova blast, sends enemies flying, drains, Rec: Very Long
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Secondary Power Set : Luminous Aura
Defensive - Innate Fly and Hover
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Incandescence- Auto; Resist Energy + Negative Damage
Shining Shield-High Resist Smash + Lethal Damage, Rec: Fast
Essence Boost - Increase Max HPs temporarily, Rec: Very Long
Thermal Shield - Resist Cold + Fire Damage, Rec: Fast
Quantum Shield - High Resist Energy + Negative Damage, Rec: Fast
Group Energy Flight - Same as Group Fly
White Dwarf - Same as Black Dwarf, transforms to Tanker form
- Has a smash, a stomp, provoke, a self heal, and teleport
Reform Essence - Heals self, Rec: Very Long
Conserve Energy - Like Conserve Power, cuts end costs in half, Rec: Very Long
Quantum Flight - Super Speedy Flying while Phase Shifted with a high cost
Restore Essence - Self resurrect, Rec: Very Long
Light Form - Variant of Unstoppable, resists all but psychic, Rec: Very Long
-Bright Nova – You can unlock this form at level 6. While in Bright Nova form you lose access to all Humanoid toggles and powers. You only have access to your innate flight and 4 other powers. This is where slotting can become tricky because you still have your normal Humanoid powers to slot as well as an additional 4 other powers. You have to decide which form you would like to become more efficient in.
-Bright Nova Bolt - Fast Bolt, Dam: Min, Rec: Very Fast
-Bright Nova Blast - Slow Bolt, Knockback, Dam: High, Rec: Mod
-Bright Nova Scatter - Cone burst, Dam: Mod, Rec: Slow
-Bright Nova Detonation - Explosive blast with knockback, Dam: Mod, Rec: Slow
-White Dwarf – You can unlock this form at level 20, while in White Dwarf form you lose access to all Humanoid toggles and powers. You only have access to 5 other powers and innate ability to teleport.
-White Dwaf Strike – Melee attack, Dam: Mod
-White Dwarf Smite – Melee attack can disorient or knockdown, Dam: High
-White Dwarf Flare –
-White Dwarf Sublimation – Self Heal
-White Dwarf Antagonize – Taunt
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WARSHADES
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Primary Power Set : Umbral Blast
Offensive - Reduces attack rate and movement speed (slows); Negative damage
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Shadow Bolt - Fast bolt, Dam: Min, Rec: Very Fast
Ebon Eye - Eye beam, Dam: Mod, Rec: Fast
Gravimetric Snare - Immobilizing Crush Target, Dam: Mod, Rec: Slow
Dark Nova - Same as Bright Nova, transforms to Blaster form
- Shadow Bolt, Shadow Blast, Gravitic Emanation, Dark Matter Detonation, Fly
Shadow Blast - Slow Bolt, Knockback, Dam: Mod, Rec: Mod
Starless Step - Same as Teleport Foe
Sunless Mire - PBAoE Drains Enemy HPs, +Dam/+Acc you, Dam: Mod, Rec: Very Long
Dark Matter Detonation - Explosive blast with knockback, Dam: Mod, Rec: Slow
Gravity Well - Holding Megacrush, Dam: Superior(DoT), Rec: Slow
Essence Drain - PBAoE Drains Enemy HPs, +HPs to you, Dam: Mod, Rec: Slow
Gravitic Emanation - Cone Stunning burst, Dam: Min, Rec: Slow
Unchain Essence - Fallen Enemy Corpse Explosion, Dam: Extreme, Rec: Very Long
Dark Extraction - Raises a fallen enemy under your control, Rec: Very Long
Quasar - PBAoE Nova blast, sends enemies flying, drains, Rec: Very Long
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Secondary Power Set : Umbral Aura
Defensive - Innate Teleport and Recall
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Absorbtion - Auto; Resist Energy + Negative Damage
Gravity Shield - High Resist Smash + Lethal Damage, Rec: Fast
Orbiting Death - PBAoE toggle drains enemies, Dam: Minor(DoT), Rec: Very Long
Penumbral Shield - Resist Cold + Fire Damage, Rec: Fast
Shadow Cloak - Same as Stealth, no move penalty, Rec: Slow
Twilight Shield - High Resist Energy + Negative Damage, Rec: Fast
Black Dwarf - Same as White Dwarf, transforms to Tanker form
- Has a smash, a stomp, provoke, a self heal, and teleport
Stygian Circle - Drains nearby fallen enemies to heal self, Rec: Slow
Nebulous Form - Same as Phase Shift
Inky Aspect - Sacrifice HPs to keep nearby enemies stunned, Rec: Mod
Stygian Return - Drains nearby enemies to revive you, Dam: Mod, Rec: Very Long
Eclipse - PBAoE Drains Enemy End, +End you, -EndRecovery them, Rec: Very Long
-Dark Nova – You can unlock this form at level 6. While in Dark Nova form you lose access to all Humanoid toggles and powers. You only have access to your innate flight and 4 other powers. This is where slotting can become tricky because you still have your normal Humanoid powers to slot as well as an additional 4 other powers. You have to decide which form you would like to become more efficient in.
-Dark Nova Bolt - Fast Bolt, Dam: Min, Rec: Very Fast
-Dark Nova Blast - Slow Bolt, Knockback, Dam: Mod, Rec: Mod
-Dark Nova Emmanation - Cone Stunning burst, Dam: Min, Rec: Slow
-Dark Nova Detonation - Explosive blast with knockback, Dam: Mod, Rec: Slow
-Black Dwarf – You can unlock this form at level 20, while in Black Dwarf form you lose access to all Humanoid toggles and powers. You only have access to 5 other powers and innate ability to teleport.
-Black Dwaf Strike – Melee attack, Dam: Mod
-Black Dwarf Smite – Melee attack can disorient or knockdown, Dam: Heavy
-Black Dwarf Mire – Drain from nearby foes, increasing damage and accuracy
-Black Dwarf Sublimation – Life drain on target to self heal
-Black Dwarf Antagonize – Taunt
There it is the complete guide to both Kheldian Races,Please feel free to ask me a question on the guide, and i will gladly answer them.Good luck on your journey with your Kheldians!
-Variety
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