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Author: Solaronn
3,743 Views
10 Comments
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Making an effective scrapper for the first twenty levels.
If you’ve experienced making a scrapper for the first time you know how difficult it can be to make one that is easy to work with until you hit the magic number, that being level 20 and stamina. This guide will give you a an idea of what powers to take for the first twenty levels, which will make your scrapper easy to live with until then.
We’re going to use an MA/SR ( Martial arts/Super Reflexes) scrapper as an example. Now one thing you have to keep in mind when first building a toon through the lower levels is the word moderation. What does this mean? It means take only a select few powers from any given set in the beginning.
Here’s what I do: For level one I pick Thunder Kick and Focused fighting. Then at level two I pick Storm kick. At level four I pick focused senses. At level six I’ll take Crane kick. At level eight, now this is important, I take Swift from the fitness set. This starts the fitness set early and gets part of the boring job out of the way. Then I take Practiced brawler at level ten, which offers knock back protection. At level twelve I take hover and at fourteen I take flight. At sixteen I take Agile, an auto power, and at eighteen I take Health from the fitness set. At twenty I take Stamina.
Slotting is typical in each level. For instance I put two slots in Thunder kick at level three and with the one that comes with the power, I now have one slot of accuracy and two of damage in that power. Level five slots get split among the defensive powers at that point so each has an additional slot. Level sevens slots go to the level six power and the level two power so each power gets one. Level nines slots get split up likewise between the defensive powers again so each has at least two slots if not three. Level elevens slots get split and go right into practiced brawler and Crane kick. Level thirteen’s slots go into hover, giving it three slots total. Fifteens go likewise into Fly. Seventeen’s go into Agile. Level nineteens go into health, giving health three slots. At twenty one Stamina gets the two slots. There you have it a hero that can play during the first twenty levels, and be effective! Now throw in some of the Vet reward powers such as Sands of Mu at twelve months and the Nemesis staff at thirty three months and you have a VERY effective scrapper that can only get better as time goes on. Have fun with your lower level powerhouse!
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