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Author: Warron Peace
2,296 Views
13 Comments
|
First up, Fire/Kin/Stone, with CJ/Acro. This is to show what can be done. Build will have more endurance issues, and is a little more expensive, but does have better DPS than the one I'll give you next. Of course, you can mix and match to taste. This build has better DPS, but it'll need a second dose of Fissure to do the job. That or some major patience. =D
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Char G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Dam%(50), G'Wdw-Acc/Rchg(50)
Level 1: Transfusion Mrcl-Heal(A), Mrcl-Heal/EndRdx(7), Mrcl-Heal/Rchg(43), Mrcl-Heal/EndRdx/Rchg(46), Acc-I(48)
Level 2: Fire Cages Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(3), Posi-Acc/Dmg(3), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5)
Level 4: Siphon Power Acc-I(A)
Level 6: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(50)
Level 8: Hot Feet Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Acc/Dmg(9), Sciroc-Dmg/EndRdx(40), HO:Nucle(43)
Level 10: Siphon Speed Acc-I(A), Acc-I(11), RechRdx-I(11), RechRdx-I(17), RechRdx-I(17)
Level 12: Flashfire Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(13), Posi-Acc/Dmg(13), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15)
Level 14: Super Jump ULeap-Stlth(A)
Level 16: Hurdle Jump-I(A)
Level 18: Cinders G'Wdw-Dam%(A), G'Wdw-Acc/Hold/Rchg(19), G'Wdw-Acc/Rchg(19), NrncSD-Dam%(21), G'Wdw-EndRdx/Hold(40)
Level 20: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21)
Level 22: Stamina EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Acrobatics EndRdx-I(A), EndRdx-I(25), EndRdx-I(25)
Level 26: Boxing C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg(27), C'ngImp-Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(37)
Level 28: Tough S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), ImpArm-ResDam(29), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam/Rchg(34), ImpArm-ResDam/EndRdx/Rchg(34)
Level 30: Weave Ksmt-ToHit+(A), Ksmt-Def/EndRdx(31), LkGmblr-Rchg+(31), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 32: Fire Imps BldM'dt-Acc(A), BldM'dt-Dmg(33)
Level 35: Transference EndMod-I(A), EndMod-I(36), Acc-I(36), RechRdx-I(36), RechRdx-I(37)
Level 38: Fulcrum Shift Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Fissure Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(42), Posi-Acc/Dmg(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43)
Level 44: Rock Armor GftotA-Def(A), GftotA-Def/EndRdx(45), LkGmblr-Rchg+(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Hasten RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Speed Boost EndMod-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
------------
Set Bonus Totals:
+3% Defense(Smashing)
+3% Defense(Lethal)
+3% Defense(Fire)
+3% Defense(Cold)
+3% Defense(Energy)
+3% Defense(Negative)
+4.88% Defense(Psionic)
+3% Defense(Melee)
+3% Defense(Ranged)
+3% Defense(AoE)
+4.5% Max Endurance
+52% Enhancement(Accuracy)
+5% Enhancement(Heal)
+46.3% Enhancement(RechargeTime)
+103 (10.1%) HitPoints
+MezResist(Immobilize) (Mag 2.2%)
+19% Recovery
+40% Regeneration
+4.73% Resistance(Fire)
+4.73% Resistance(Cold)
+3.13% Resistance(Negative)
+10% RunSpeed
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4422;1139;1520;|
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!U7TR8_C,5@@?0'/T(<&PU/KMPL,HM_V$D;W],0]:L.[D^/^?#&4Q^O]_(I
KI@HU@T?=6W$?[?H@G+J;]*4J(S1F:_KJ/SIG[2L`
|-----------------------------------------------------------------------------|
Next up, Fire/Kin/Fire, without CJ/Acro. This is the build I'm 99% certain I'm going to respec Blaze into come Issue 11. A little lighter on endurance, but a little lower on DPS. It makes up for that by having a hell of a big burst from Fire Ball, and better single target damage. This is a build that could easily go without Imps, as all that ST damage would make cleaning up much quicker and easier.
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Blazing Peace: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Hero Profile:
------------
Level 1: Char G'Wdw-Acc/Hold/Rchg(A)
Level 1: Transfusion Acc-I(A), Dct'dW-Heal(40), Dct'dW-Rchg(40), Dct'dW-Heal/EndRdx(43), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(46)
Level 2: Fire Cages Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(3), Posi-Acc/Dmg(3), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37)
Level 4: Ring of Fire Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(5), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21)
Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hot Feet Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Acc/Dmg(9), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(19)
Level 10: Siphon Speed Acc-I(A), RechRdx-I(11), RechRdx-I(11), RechRdx-I(17)
Level 12: Flashfire Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(13), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(15), Stpfy-Stun/Rng(15)
Level 14: Super Speed Clrty-Stlth(A)
Level 16: Hurdle Jump-I(A)
Level 18: Cinders G'Wdw-Dam%(A), G'Wdw-Acc/Hold/Rchg(46), G'Wdw-Acc/Rchg(46), G'Wdw-EndRdx/Hold(50), NrncSD-Dam%(50)
Level 20: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21)
Level 22: Stamina EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Boxing C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg(25), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Dmg/EndRdx(34)
Level 26: Tough S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(27), ImpArm-ResDam(27), ImpArm-ResDam/EndRdx(33), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(34)
Level 28: Weave Ksmt-ToHit+(A), Ksmt-Def/EndRdx(29), LkGmblr-Rchg+(29), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Speed Boost EndMod-I(A)
Level 32: Fire Imps BldM'dt-Dmg(A), BldM'dt-Acc(33)
Level 35: Transference Acc-I(A), EndMod-I(36), EndMod-I(36), RechRdx-I(36), RechRdx-I(37)
Level 38: Fulcrum Shift Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Fire Ball Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg(43)
Level 44: Fire Shield ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45)
Level 47: Fire Blast Decim-Build%(A), Decim-Acc/Dmg/Rchg(48), Decim-Acc/Dmg(48), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(50)
Level 49: Recall Friend RechRdx-I(A)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint Run-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Containment
------------
Set Bonus Totals:
+3% Defense(Smashing)
+3% Defense(Lethal)
+3% Defense(Fire)
+3% Defense(Cold)
+3% Defense(Energy)
+3% Defense(Negative)
+6.75% Defense(Psionic)
+3% Defense(Melee)
+3% Defense(Ranged)
+6.13% Defense(AoE)
+11.3% Max Endurance
+43% Enhancement(Accuracy)
+4% Enhancement(Heal)
+48.8% Enhancement(RechargeTime)
+3% Enhancement(Stun)
+99.4 (8.25%) HitPoints
+Knockback (Mag -4)
+MezResist(Immobilize) (Mag 7.7%)
+MezResist(Terrorized) (Mag 2.2%)
+17% Recovery
+20% Regeneration
+4.41% Resistance(Fire)
+4.41% Resistance(Cold)
+3.13% Resistance(Negative)
+5% RunSpeed
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4538;1200;1600;|
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|-----------------------------------------------------------------------------|
Last but not least, Fire/Kin/Psi.
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Blazing Peace: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Hero Profile:
------------
Level 1: Char G'Wdw-Acc/Hold/Rchg(A)
Level 1: Transfusion Acc-I(A), Dct'dW-Heal(40), Dct'dW-Rchg(40), Dct'dW-Heal/EndRdx(43), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(46)
Level 2: Fire Cages Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(3), Posi-Acc/Dmg(3), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37)
Level 4: Ring of Fire Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(5), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21)
Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hot Feet Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Acc/Dmg(9), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(19)
Level 10: Siphon Speed Acc-I(A), RechRdx-I(11), RechRdx-I(11), RechRdx-I(17)
Level 12: Flashfire Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(13), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(15), Stpfy-Stun/Rng(15)
Level 14: Super Speed Clrty-Stlth(A)
Level 16: Hurdle Jump-I(A)
Level 18: Cinders G'Wdw-Dam%(A), G'Wdw-Acc/Hold/Rchg(46), G'Wdw-Acc/Rchg(46), G'Wdw-EndRdx/Hold(50), NrncSD-Dam%(50)
Level 20: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21)
Level 22: Stamina EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Boxing C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg(25), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Dmg/EndRdx(34)
Level 26: Tough S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(27), ImpArm-ResDam(27), ImpArm-ResDam/EndRdx(33), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(34)
Level 28: Weave Ksmt-ToHit+(A), Ksmt-Def/EndRdx(29), LkGmblr-Rchg+(29), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Speed Boost EndMod-I(A)
Level 32: Fire Imps BldM'dt-Dmg(A), BldM'dt-Acc(33)
Level 35: Transference Acc-I(A), EndMod-I(36), EndMod-I(36), RechRdx-I(36), RechRdx-I(37)
Level 38: Fulcrum Shift Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Fire Ball Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg(43)
Level 44: Fire Shield ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45)
Level 47: Fire Blast Decim-Build%(A), Decim-Acc/Dmg/Rchg(48), Decim-Acc/Dmg(48), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(50)
Level 49: Recall Friend RechRdx-I(A)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint Run-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Containment
------------
Set Bonus Totals:
+3% Defense(Smashing)
+3% Defense(Lethal)
+3% Defense(Fire)
+3% Defense(Cold)
+3% Defense(Energy)
+3% Defense(Negative)
+6.75% Defense(Psionic)
+3% Defense(Melee)
+3% Defense(Ranged)
+6.13% Defense(AoE)
+11.3% Max Endurance
+43% Enhancement(Accuracy)
+4% Enhancement(Heal)
+48.8% Enhancement(RechargeTime)
+3% Enhancement(Stun)
+99.4 (8.25%) HitPoints
+Knockback (Mag -4)
+MezResist(Immobilize) (Mag 7.7%)
+MezResist(Terrorized) (Mag 2.2%)
+17% Recovery
+20% Regeneration
+4.41% Resistance(Fire)
+4.41% Resistance(Cold)
+3.13% Resistance(Negative)
+5% RunSpeed
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4538;1200;1600;|
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This build is probably what I'd do if I wanted Psi Mastery. The goal here is to get as much +rech as you can, to get Indomitable Will as close to perma as possible. I probably could have gotten more recharge by adding in CJ or some such, but I built it how *I'd* build and play it. This build would be great for farming family with bosses. Family doesn't resist Psi any more than it does fire or smashing, but it also doesn't have a psi gap like some mobs do. The DPS would be similar to that of Stone Mastery, IE Higher DPS, but lower burst than Fire Mastery, and often needing to use a second dose of its AoE (Tornado) or a bit more patience. It also suffers slightly on single target DPS, which is something to keep in mind if you plan on fighting AVs or doing normal missions solo. I've found with my current build that my DPS against a single target is very lacking. I did an STF and was basically a buff bot, a job that would have been much better filled by a kin defender, who could have at least added more DPS to the AV fights. This is just my experience, your wants and needs may vary, so keep them in mind as you work on your build.
I've been over and adjusted and tweaked my build for a while now. Each time I go to have a run at it, I find something different that I may decide to stick with. For example, on the second build I took Ring of Fire over Siphon Power. I decided to give that a whirl just today, as I was farming. I was thinking it over, and thought to myself, I rarely if ever use siphon power, and Ring of Fire would definitely add more single target DPS to my attack chain. If I ever decide to do boss runs, it'll very nicely stack with Cages to get containment on the boss very quickly. Siphon Power would do fine, and benefit a team more against an AV, but I think I'll go with Ring of Fire.
Fire/Kin is a solid build that can't go wrong really, no matter what you do with it. As long as you can get containment from Cages and get the damage cap from FS, and hit them with a big AoE attack, you'll do fine. Some may be faster, some may be safer, some may do better ST damage, but the essential tools are there to be a good, quick farmer.
W.P.
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