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Bounty Hunter: The Siren's Call Survival Guide V2.0

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dreamtwister Profile

Author: dreamtwister
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Siren's Call is the second and most popular area for PVP in the game, for one simple reason. The game doesn't just encourage you to hunt other players... it'll pay you!

So dust off your Harley, brush up your mullet and put on your best Reno Raines face. It's hunting time.

Minimum Level: 20
Boost/Exemped to: 30
Villain Entrance: Sharkhead, helicopter near Arbiter
Hero Entrance: East Steel Canyon exit

BACKSTORY:
Siren's Call was once a bustling port, industrial, tech and resort area of Paragon, until Lord Recluse decided he needed a beachhead in the city itself.

Black Scorpion suggested sending an assault unit to nuke the area, but his associate Silver Mantis proposed a subtler alternative - with the same result, but with no direct heat coming back that would spark an open war.

So it was that a brash young hero named Sunburst was lured to the dockside of Siren's Call to fight a mysterious robot. But too late, too late, he realized it was a trap - the robot was designed to overload his nuclear-based powers... exit Sunburst, and a sizeable chunk of the surrounding area.

Now that the radiation levels have dropped off enough to allow humans to enter, the zone has become a site of open war between heroes and villains - and bounties are being offered to those who want to join the war.

REMINDER: MOB DEBT
Important reminder: whilst being killed by other players does not incur debt, being killed by PvE mobs does. Be careful when engaging enemies not to trigger mobs around you for both your own sake and as a courtesy to your enemy.
(Teleport Foe-ing others into mobs is fun and definitely evil, but may be considered griefing.)

BOUNTY: THE TASTE OF PARADISE
This is the most lucrative reason for being in Siren's... hunting other players. Defeating any player on the opposing side will earn you a Bounty (provided they haven't been defeated too recently).

However, the more kills you rack up, the higher the price on your own head goes - until you become Most Wanted. At this point, all opposing players in the zone will be alerted to your presence and your location (on the map) and also to how much your bounty is.

You can run, you can hide, or you can let them come to you, but they will come...

Your bounty score will be displayed in your HUD. Once you've got enough - or you want to move on - these can be traded in at your base for great rewards. Talk to the Security Chief near the Siren's Call hospital (or Arbiter in the Arachnos Base for villains) and you'll get your options.

Roughly 6000 cumulative Bounty from your kills lets you choose a Single Origin Enhancement of your choice - while lesser sums will earn you DOs or Inspirations. An hour or so of solid hero(villain) killing - either with a good solo build or as part of a team - should earn you plenty of enhancements without spending any precious Inf.

Lesser sums will earn you DO enhancements or Inspirations.

DIRE WARNING: If you've earned any bounty, you MUST collect your reward before you leave the zone. This cannot be stated strongly enough. If you leave the zone your Bounty score will be wiped and you'll have to start over.

Special note to people in SuperGroups - using your SG base resurrector counts as leaving the zone - so DO NOT use "Go To Base" if you get killed!

THE TIDES OF WAR
On your HUD, you'll see which side is winning represented by a red/blue bar. This has nothing to do with hero/villain killing, but rather the ongoing battle between Longbow and Arachnos. You can influence these battles by taking part directly, or by buffing/debuffing to help your particular side.

However, while it's satisfying to help your side, the only thing this actually controls is access to the Merchants - who sell temp powers for 10k a shot. (Only the EMP glove is persistent at all, the others all wear off after about half an hour).

INSTANCED MISSIONS
Four instanced missions and a Patrol are available from the Warzone Op, all of which give slightly superior XP. You may also be granted Combat Invisibility (Persistent temp power, good for 1 hour total use) for completing one of these.

TACTICS
While a temp invis power is available for completing missions, it's definitely worth getting some kind of concealment power to avoid unwanted attention and sneak up on your prey unawares.

As there's no overriding theme mission to the place other than the war - which many people stay away from, as the resultant mob deaths bring debt - there's no single place where players are guaranteed to visit, like the WEB in Warburg or the meteors in BB. However, many will stage attacks from close to their enemy's base.

Teleport Foe becomes deadly in this environment, particularly when combined with Holds or Ice Slick and a team of hunters.

If you see an "enemy player" being mashed by PvE mobs - and there are plenty to choose from, like Longbow, Arachnos, Warriors, Sky Raiders and Tsoo - be kind and finish them off yourself, earning you the bounty and saving them debt.

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User Comments
  Jorden_Yen on 01/31/06 08:06

What's the level cap for this zone?

Level cap is 30...  dreamtwister on 02/02/06 07:19

...just shy of your Nuke power if you're a Blaster, which means you can't take out the battle mobs en masse. Nuts.

You're not prevented from entering the zone or taking part in the battles, but you will be exemped down to 30 and also zone timed missions may not be available to you.

  Veloce on 07/09/06 04:24

Another excellent guide to PvP zones by that author (do check out the others).

Note that, contrary to Bloody Bay, you can't sell enhancements there. You have to get out of the zone to the adjacent one (like Steel Canyon for heroes).

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