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I cleaned up the original news a bit. Here is the news from the CoV GA site. I did leave out a bit that I felt unnecessary, so see the original if you like. Below Interview was by W00t Radio.
1. Another Double XP Event before the end of the year.
2. Another Halloween Event this year, bringing back original elements as well as add some "special treats" and get new contacts. The new treats can be traded into contacts and receive a new reward that hasn't been given out before.
3. (training room patch discussed) Empowerment station buffs didn't stack as intended, so since it doesn't work that way, they now last 60 minutes, replacing non-stacking.
4. Possible all decorative rooms going down to 50k; if not 50k, they will go down in cost.
5. Issue 8 expect a possible rent system change (one is possibly rent could be free if it's a small enough plot).
6. Cathedral of Pain Trial scheduled to be debuting before i8. Base raiding not being promoted yet due to lots of bugs, time in getting the systems worked out.
7. Lots of stuff planned for Pocket D.
8. Plans to add bigger teleporters to hold more beacons. No ETA.
9. Teleporting back to mission after rezzing in base is a bug. But there is an auxiliary item going in (when the fix is made) to allow you teleport to the active mission as a choice.
10. Looking into possible teleport to front door of Icon!
11. New feature in i8 is that Pocket D will receive arena terminals so that villains and heroes can battle easier.
12. Issue 8 Title: To Protect and Serve (taunt by Posi to see if players can figure out what chapter this relates to).
13. Invention system was scheduled for i8. It's a very big, detailed and scary and moving it out of i8 to concentrate more directly on it. If they worked on it, i8 would have been pushed back to next year. Some systems are done. It will probably come out in its own issue.
14. Rewards system: 1st veteran reward 3 months Trenchcoats on all characters. They are a back option, like a cape. There are veteran rewards planned for up to 3 years of subscription. (April)
15. Wings will be an unlockable costume piece. Wings will move in flight (very impressed with look of wings).
16. Jetpacks eventually coming down the road. Castle has made a zillion and will kill Posi if he is asked to make one more.
17. Starting with issue 8 each issue will build on itself regarding storyline wise. And when the "show drops" you'll know. Plans are coming for zone wide events tied with storylines.
18. 5th Column: Their return is planned but not for this year.
19. Respecs as a veteran reward, new base items (comic cover art as posters for base).
20. New missions and 50+ contacts for issue 8, and adding more content for under-used zones.
21. Possible to get into Rikti Ship, in the future?!
22. Jay has a lot of costume options, some are going into i8. He is reading the forum every day! Someday he may get a red name.
23. Power customization and effects of powers: It's very hard. Colors are "baked into" the powers. It's a huge effort, its not on a schedule, but it doesn't meant hat it can't jump onto a schedule.
24. Epic Archetypes: Incarnates? They are planned as an Epic, don't know when yet. They don't fit into the current storyline. It will be first Epic after Nictus for COV! Confirmed,
Nictus are confirmed as a lvl 50 villain Epic! They will be like Warshades, but an evil version of a Peacebringer, with some power tweaks.
25. Planned Box Expansion: It has been taken off the schedule as a paid expansion. They are going to please the player base by moving all the features from the paid expansion into free issues! Therefore the issues will maintain storylines that would have lead up to the free expansion. Issue 9, 10, and 11 storylines planned for next year.
26. New high end villains for high end players.
27. Rent may be based off plot size.
28. Plot costs are staying the same, to give Larger SG's long-term goals.
29. Posi has been investigating increasing SG's size. An Idea is if you have 5 alts, in a SG it would count as 1slot for the 75 in the SG rather than 5.
30. Adding archvillains as gladiators, but new things to do with Gladiators!
31. Dev Hosted PVP arena Events and giving a reward? Possible Ideas: SG tournament, and last SG standing vs. Devs!
32. All out PvP zone without NPC's or debtless PvP zone coming? Removing threat of NPC's removes incentive, XP gain for example. But zone with no NPC's is possible idea.
33. Faultline getting upgrade.
34. New badges coming, including veteran reward badges! Most badges are going to be focused out of combat. 2 new accolades coming into game; no ETA.
35. Minion customization is something they are not touching.
36. New powersets are still coming as it was planned for the expansion. They will be broken out into issues. He just needs to make them "cool"
37. Recluses SF: it is where the devs want it. It's meant to be hard and be proud when it's completed. They recognize some AT's are better at it, but it's the nature of the beast.
They have ideas on helping those AT's but nothing coming soon?
38. Stalkers and Doms not feeling useful in the Recluses SF: They believe it takes a player to know the weakness and strengths of teams, and fit in to be used as best as possible.
As for stalkers they have awesome dmg right off the back, and players recognize to use them as their dmg drops off with DPS.
39. They are constantly monitoring all AT's.
40. Moment of Glory: Not sure if there are any plans coming for MoG. They keep data mining it and balance numbers it, but not sure if changes are coming.
41. Patch notes issues: people type them in. People make mistakes. They made changes to the process and hopefully it should be easier to not miss as much. They are doing their best.
42. Villain powersets moving over into Heroes? Yes, it is planned. It's something they can do quickly, but not sure when. There will be some holdbacks for uniqueness but some can definitely work on heroes.
43. Buffs and debuffs are primarily assigned to their individual games. But first they would want to move certain powers over before working on buffs.
44. Tweaking bases to allow a 1 person SG, and allowing first plot to be rent free is better than redesigning base editor for apartment style housing for players.
45. Windows in bases? He needs to convince Art Department that they can do it. But Art says it isn't possible. It's being looked at.
46. Anymore Mastermind sets coming? One more is coming, not animal based. It's 1 of 10 new powersets that's coming out next year. Posi says NO CLOWNS!
47. Villains turning heroes, heroes turning villains: they would like to see it happen, there are a lot of hurdles before implementing. Posi thinks its worth putting in but they have to get past the tech hurdles.
48. Flashback: loves idea of flashback, but it takes away from altism. They understand that players have to make alts to see all the content, but it's a double edged sword.
49. Rewarding altism? Comes with veteran rewards in a sense (I.E. permanent nemesis staff)
50. Jet pack on hero side coming like in Mayhem Missions.
51. Hazard zones coming in CoV? Probably not, but that doesn't mean Villains wont have access to hero hazard zones.
52. Server/Character Transfers: something that's a priority, moving characters to other servers. Biggest hurdle is making sure it's automated with no issues. Haven't decided on pricing but will
most likely be a paid for transfer.
53. The war walls will begin to come down. The city council has decided they are not needed anymore. Happening in the very near future! Not sure where they will be coming down.
54. Will there be a TF like the Recluse SF? YES!
55. Will villains be able to raid Hamidon? Undecided.
56. Hero/villain team up besides events? Yes.
57. More than 1 build type characters for PVE? Discussed ultimate enhancement slotting.
58. Defiance: Castle and Posi have talked about changes. They are looking into it.
59. Gladiators: choosing which gladiators they can fight, like a training? Yes, possibly in the form of a room in base. "Danger" type room for lack of better words.
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12 Comments
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